Remove set_ip_type from network classes (no longer needed)
- TCP:
- `listen` bind to wildcard "*" -> dual stack socket
- `listen` bind to address -> socket from address type
- `connect` -> resolve using best protocol (UNSPEC), socket from address type
- UDP:
- `listen` bind to wildcard "*" -> dual stack socket
- `listen` bind to address -> socket from address type
- `put_packet`/`put_var` -> resolve using TYPE_ANY (UNSPEC), socket from address type
(to change socket type you must first call `close` it)
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@ -38,15 +38,12 @@ class TCP_Server : public Reference {
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GDCLASS( TCP_Server, Reference );
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protected:
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IP::Type ip_type;
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static TCP_Server* (*_create)();
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//bind helper
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static void _bind_methods();
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public:
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virtual void set_ip_type(IP::Type p_type);
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virtual Error listen(uint16_t p_port, const IP_Address p_bind_address=IP_Address("*"))=0;
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virtual bool is_connection_available() const=0;
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virtual Ref<StreamPeerTCP> take_connection()=0;
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