Revert "SceneTree Fix storing removed nodes to be skipped by the group calls"
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@ -135,7 +135,7 @@ private:
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// Safety for when a node is deleted while a group is being called.
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int call_lock = 0;
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HashSet<ObjectID> call_skip; // Skip erased nodes. Store ID instead of pointer to avoid false positives when node is freed and a new node is allocated at the pointed address.
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HashSet<Node *> call_skip; // Skip erased nodes.
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List<ObjectID> delete_queue;
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