Revert "SceneTree Fix storing removed nodes to be skipped by the group calls"

This commit is contained in:
Rémi Verschelde
2022-11-27 13:42:24 +01:00
committed by GitHub
parent 690199b7dd
commit 88e6e1e51c
2 changed files with 10 additions and 13 deletions

View File

@ -135,7 +135,7 @@ private:
// Safety for when a node is deleted while a group is being called.
int call_lock = 0;
HashSet<ObjectID> call_skip; // Skip erased nodes. Store ID instead of pointer to avoid false positives when node is freed and a new node is allocated at the pointed address.
HashSet<Node *> call_skip; // Skip erased nodes.
List<ObjectID> delete_queue;