Merge pull request #103489 from YeldhamDev/cam_override_stretch_fix

Fix wrong canvas camera override panning in the runtime debugger
This commit is contained in:
Thaddeus Crews
2025-03-12 13:17:15 -05:00

View File

@ -1425,7 +1425,7 @@ void RuntimeNodeSelect::_root_window_input(const Ref<InputEvent> &p_event) {
bool is_dragging_camera = false;
if (camera_override) {
if (node_select_type == NODE_TYPE_2D) {
is_dragging_camera = panner->gui_input(p_event, Rect2(Vector2(), root->get_size()));
is_dragging_camera = panner->gui_input(p_event, Rect2(Vector2(), root->get_visible_rect().get_size()));
} else if (node_select_type == NODE_TYPE_3D && selection_drag_state == SELECTION_DRAG_NONE) {
#ifndef _3D_DISABLED
if (_handle_3d_input(p_event)) {
@ -2214,8 +2214,9 @@ void RuntimeNodeSelect::_find_canvas_items_at_rect(const Rect2 &p_rect, Node *p_
}
void RuntimeNodeSelect::_pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event) {
view_2d_offset.x -= p_scroll_vec.x / view_2d_zoom;
view_2d_offset.y -= p_scroll_vec.y / view_2d_zoom;
Vector2 scroll = SceneTree::get_singleton()->get_root()->get_screen_transform().affine_inverse().xform(p_scroll_vec);
view_2d_offset.x -= scroll.x / view_2d_zoom;
view_2d_offset.y -= scroll.y / view_2d_zoom;
_update_view_2d();
}