Tweak high-end mark in the visual shader editor's node creation dialog
- Use Forward+/Mobile terminology as support actually depends on the rendering method used, not the rendering driver. - Use a standard warning color as this is no longer indicated as Vulkan-specific. - Fix color on light theme (the text was being modulated instead of having its color overridden).
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@ -184,8 +184,8 @@
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<method name="_is_highend" qualifiers="virtual const">
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<return type="bool" />
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<description>
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Override this method to enable high-end mark in the Visual Shader Editor's members dialog.
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Defining this method is [b]optional[/b]. If not overridden, it's [code]false[/code].
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Override this method to enable the high-end mark in the Visual Shader Editor's members dialog. This should return [code]true[/code] for nodes that only work when using the Forward+ and Mobile renderers.
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Defining this method is [b]optional[/b]. If not overridden, it's [code]false[/code], which indicates this node works with all renderers (including Compatibility).
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</description>
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</method>
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<method name="get_option_index" qualifiers="const">
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