Extract editor run toolbar into its own component
- Simplify and update its logic. - Simplify EditorScript. - Improve EditorNode and other relevant includes. - Fix scene-based path in the movie writer when reloading a scene.
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@ -196,9 +196,11 @@ public:
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void set_edited_scene(int p_idx);
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void set_edited_scene_root(Node *p_root);
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int get_edited_scene() const;
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int get_edited_scene_from_path(const String &p_path) const;
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Node *get_edited_scene_root(int p_idx = -1);
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int get_edited_scene_count() const;
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Vector<EditedScene> get_edited_scenes() const;
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String get_scene_title(int p_idx, bool p_always_strip_extension = false) const;
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String get_scene_path(int p_idx) const;
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String get_scene_type(int p_idx) const;
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@ -211,6 +213,7 @@ public:
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NodePath get_edited_scene_live_edit_root();
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bool check_and_update_scene(int p_idx);
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void move_edited_scene_to_index(int p_idx);
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bool call_build();
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void set_scene_as_saved(int p_idx);
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