Implement a cleaner (and better) way to save imagedata from ImageTexture, fixes #18801
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@ -157,7 +157,7 @@ bool ImageTexture::_get(const StringName &p_name, Variant &r_ret) const {
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void ImageTexture::_get_property_list(List<PropertyInfo> *p_list) const {
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p_list->push_back(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Anisotropic,sRGB,Mirrored Repeat"));
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p_list->push_back(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image"));
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p_list->push_back(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT));
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p_list->push_back(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, ""));
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}
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@ -178,12 +178,6 @@ void ImageTexture::_reload_hook(const RID &p_hook) {
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_change_notify();
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}
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bool ImageTexture::keep_images_cached = false;
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void ImageTexture::set_keep_images_cached(bool p_enable) {
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keep_images_cached = p_enable;
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}
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void ImageTexture::create(int p_width, int p_height, Image::Format p_format, uint32_t p_flags) {
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flags = p_flags;
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@ -205,9 +199,7 @@ void ImageTexture::create_from_image(const Ref<Image> &p_image, uint32_t p_flags
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VisualServer::get_singleton()->texture_set_data(texture, p_image);
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_change_notify();
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if (keep_images_cached) {
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image_cache = p_image;
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}
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image_stored = true;
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}
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void ImageTexture::set_flags(uint32_t p_flags) {
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@ -255,10 +247,7 @@ void ImageTexture::set_data(const Ref<Image> &p_image) {
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_change_notify();
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alpha_cache.unref();
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if (keep_images_cached) {
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image_cache = p_image;
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}
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image_stored = true;
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}
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void ImageTexture::_resource_path_changed() {
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@ -268,10 +257,10 @@ void ImageTexture::_resource_path_changed() {
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Ref<Image> ImageTexture::get_data() const {
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if (image_cache.is_valid()) {
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return image_cache;
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} else {
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if (image_stored) {
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return VisualServer::get_singleton()->texture_get_data(texture);
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} else {
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return Ref<Image>();
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}
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}
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