Implement a cleaner (and better) way to save imagedata from ImageTexture, fixes #18801

This commit is contained in:
Juan Linietsky
2019-02-21 20:49:42 -03:00
parent 5784caae73
commit 8b231b96e3
8 changed files with 76 additions and 28 deletions

View File

@ -157,7 +157,7 @@ bool ImageTexture::_get(const StringName &p_name, Variant &r_ret) const {
void ImageTexture::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Anisotropic,sRGB,Mirrored Repeat"));
p_list->push_back(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image"));
p_list->push_back(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT));
p_list->push_back(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, ""));
}
@ -178,12 +178,6 @@ void ImageTexture::_reload_hook(const RID &p_hook) {
_change_notify();
}
bool ImageTexture::keep_images_cached = false;
void ImageTexture::set_keep_images_cached(bool p_enable) {
keep_images_cached = p_enable;
}
void ImageTexture::create(int p_width, int p_height, Image::Format p_format, uint32_t p_flags) {
flags = p_flags;
@ -205,9 +199,7 @@ void ImageTexture::create_from_image(const Ref<Image> &p_image, uint32_t p_flags
VisualServer::get_singleton()->texture_set_data(texture, p_image);
_change_notify();
if (keep_images_cached) {
image_cache = p_image;
}
image_stored = true;
}
void ImageTexture::set_flags(uint32_t p_flags) {
@ -255,10 +247,7 @@ void ImageTexture::set_data(const Ref<Image> &p_image) {
_change_notify();
alpha_cache.unref();
if (keep_images_cached) {
image_cache = p_image;
}
image_stored = true;
}
void ImageTexture::_resource_path_changed() {
@ -268,10 +257,10 @@ void ImageTexture::_resource_path_changed() {
Ref<Image> ImageTexture::get_data() const {
if (image_cache.is_valid()) {
return image_cache;
} else {
if (image_stored) {
return VisualServer::get_singleton()->texture_get_data(texture);
} else {
return Ref<Image>();
}
}