Create GDExtension clases for PhysicsServer3D
* Allows creating a GDExtension based 3D Physics Server (for Bullet, PhysX, etc. support) * Some changes on native struct binding for PhysicsServer This allows a 3D Physics server created entirely from GDExtension. Once it works, the idea is to port the 2D one to it.
This commit is contained in:
@ -31,34 +31,34 @@
|
||||
</method>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="allow_greater" type="bool" setter="set_allow_greater" getter="is_greater_allowed" default="false">
|
||||
<member name="allow_greater" type="bool" setter="set_allow_greater" getter="is_greater_allowed">
|
||||
If [code]true[/code], [member value] may be greater than [member max_value].
|
||||
</member>
|
||||
<member name="allow_lesser" type="bool" setter="set_allow_lesser" getter="is_lesser_allowed" default="false">
|
||||
<member name="allow_lesser" type="bool" setter="set_allow_lesser" getter="is_lesser_allowed">
|
||||
If [code]true[/code], [member value] may be less than [member min_value].
|
||||
</member>
|
||||
<member name="exp_edit" type="bool" setter="set_exp_ratio" getter="is_ratio_exp" default="false">
|
||||
<member name="exp_edit" type="bool" setter="set_exp_ratio" getter="is_ratio_exp">
|
||||
If [code]true[/code], and [code]min_value[/code] is greater than 0, [code]value[/code] will be represented exponentially rather than linearly.
|
||||
</member>
|
||||
<member name="max_value" type="float" setter="set_max" getter="get_max" default="100.0">
|
||||
<member name="max_value" type="float" setter="set_max" getter="get_max">
|
||||
Maximum value. Range is clamped if [code]value[/code] is greater than [code]max_value[/code].
|
||||
</member>
|
||||
<member name="min_value" type="float" setter="set_min" getter="get_min" default="0.0">
|
||||
<member name="min_value" type="float" setter="set_min" getter="get_min">
|
||||
Minimum value. Range is clamped if [code]value[/code] is less than [code]min_value[/code].
|
||||
</member>
|
||||
<member name="page" type="float" setter="set_page" getter="get_page" default="0.0">
|
||||
<member name="page" type="float" setter="set_page" getter="get_page">
|
||||
Page size. Used mainly for [ScrollBar]. ScrollBar's length is its size multiplied by [code]page[/code] over the difference between [code]min_value[/code] and [code]max_value[/code].
|
||||
</member>
|
||||
<member name="ratio" type="float" setter="set_as_ratio" getter="get_as_ratio">
|
||||
The value mapped between 0 and 1.
|
||||
</member>
|
||||
<member name="rounded" type="bool" setter="set_use_rounded_values" getter="is_using_rounded_values" default="false">
|
||||
<member name="rounded" type="bool" setter="set_use_rounded_values" getter="is_using_rounded_values">
|
||||
If [code]true[/code], [code]value[/code] will always be rounded to the nearest integer.
|
||||
</member>
|
||||
<member name="step" type="float" setter="set_step" getter="get_step" default="1.0">
|
||||
<member name="step" type="float" setter="set_step" getter="get_step">
|
||||
If greater than 0, [code]value[/code] will always be rounded to a multiple of [code]step[/code]. If [code]rounded[/code] is also [code]true[/code], [code]value[/code] will first be rounded to a multiple of [code]step[/code] then rounded to the nearest integer.
|
||||
</member>
|
||||
<member name="value" type="float" setter="set_value" getter="get_value" default="0.0">
|
||||
<member name="value" type="float" setter="set_value" getter="get_value">
|
||||
Range's current value.
|
||||
</member>
|
||||
</members>
|
||||
|
||||
Reference in New Issue
Block a user