Create GDExtension clases for PhysicsServer3D
* Allows creating a GDExtension based 3D Physics Server (for Bullet, PhysX, etc. support) * Some changes on native struct binding for PhysicsServer This allows a 3D Physics server created entirely from GDExtension. Once it works, the idea is to port the 2D one to it.
This commit is contained in:
12
servers/extensions/SCsub
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12
servers/extensions/SCsub
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@ -0,0 +1,12 @@
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#!/usr/bin/env python
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Import("env")
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import make_wrappers
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from platform_methods import run_in_subprocess
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env.CommandNoCache(["ext_wrappers.gen.inc"], "make_wrappers.py", run_in_subprocess(make_wrappers.run))
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env_object = env.Clone()
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env_object.add_source_files(env.servers_sources, "*.cpp")
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93
servers/extensions/make_wrappers.py
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93
servers/extensions/make_wrappers.py
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proto = """
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#define EXBIND$VER($RETTYPE m_name$ARG) \\
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GDVIRTUAL$VER($RETTYPE_##m_name$ARG)\\
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virtual $RETVAL m_name($FUNCARGS) $CONST override { \\
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$RETPRE\\
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GDVIRTUAL_REQUIRED_CALL(_##m_name$CALLARGS$RETREF);\\
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$RETPOST\\
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}
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"""
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def generate_version(argcount, const=False, returns=False):
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s = proto
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sproto = str(argcount)
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method_info = ""
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if returns:
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sproto += "R"
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s = s.replace("$RETTYPE", "m_ret, ")
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s = s.replace("$RETVAL", "m_ret")
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s = s.replace("$RETPRE", "m_ret ret; ZeroInitializer<m_ret>::initialize(ret);\\\n")
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s = s.replace("$RETPOST", "return ret;\\\n")
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else:
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s = s.replace("$RETTYPE", "")
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s = s.replace("$RETVAL", "void")
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s = s.replace("$RETPRE", "")
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s = s.replace("$RETPOST", "return;")
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if const:
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sproto += "C"
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s = s.replace("$CONST", "const")
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else:
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s = s.replace("$CONST", "")
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s = s.replace("$VER", sproto)
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argtext = ""
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funcargs = ""
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callargs = ""
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for i in range(argcount):
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if i > 0:
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funcargs += ", "
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argtext += ", m_type" + str(i + 1)
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funcargs += "m_type" + str(i + 1) + " arg" + str(i + 1)
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callargs += ", arg" + str(i + 1)
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if argcount:
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s = s.replace("$ARG", argtext)
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s = s.replace("$FUNCARGS", funcargs)
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s = s.replace("$CALLARGS", callargs)
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else:
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s = s.replace("$ARG", "")
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s = s.replace("$FUNCARGS", funcargs)
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s = s.replace("$CALLARGS", callargs)
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if returns:
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s = s.replace("$RETREF", ", ret")
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else:
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s = s.replace("$RETREF", "")
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return s
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def run(target, source, env):
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max_versions = 12
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txt = """
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#ifndef GDEXTENSION_WRAPPERS_GEN_H
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#define GDEXTENSION_WRAPPERS_GEN_H
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"""
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for i in range(max_versions + 1):
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txt += "/* " + str(i) + " Arguments */\n\n"
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txt += generate_version(i, False, False)
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txt += generate_version(i, False, True)
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txt += generate_version(i, True, False)
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txt += generate_version(i, True, True)
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txt += "#endif"
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with open(target[0], "w") as f:
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f.write(txt)
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if __name__ == "__main__":
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from platform_methods import subprocess_main
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subprocess_main(globals())
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322
servers/extensions/physics_server_3d_extension.cpp
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322
servers/extensions/physics_server_3d_extension.cpp
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/*************************************************************************/
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/* physics_server_3d_extension.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "physics_server_3d_extension.h"
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bool PhysicsDirectSpaceState3DExtension::is_body_excluded_from_query(const RID &p_body) const {
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return exclude && exclude->has(p_body);
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}
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thread_local const Set<RID> *PhysicsDirectSpaceState3DExtension::exclude = nullptr;
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void PhysicsDirectSpaceState3DExtension::_bind_methods() {
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GDVIRTUAL_BIND(_intersect_ray, "from", "to", "collision_mask", "collide_with_bodies", "collide_with_areas", "hit_from_inside", "hit_back_faces", "result");
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GDVIRTUAL_BIND(_intersect_point, "position", "collision_mask", "collide_with_bodies", "collide_with_areas", "results", "max_results");
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GDVIRTUAL_BIND(_intersect_shape, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "result_count", "max_results");
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GDVIRTUAL_BIND(_cast_motion, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "closest_safe", "closest_unsafe", "info");
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GDVIRTUAL_BIND(_collide_shape, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "results", "max_results", "result_count");
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GDVIRTUAL_BIND(_rest_info, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "rest_info");
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GDVIRTUAL_BIND(_get_closest_point_to_object_volume, "object", "point");
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}
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PhysicsDirectSpaceState3DExtension::PhysicsDirectSpaceState3DExtension() {
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}
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void PhysicsDirectBodyState3DExtension::_bind_methods() {
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GDVIRTUAL_BIND(_get_total_gravity);
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GDVIRTUAL_BIND(_get_total_linear_damp);
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GDVIRTUAL_BIND(_get_total_angular_damp);
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GDVIRTUAL_BIND(_get_center_of_mass);
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GDVIRTUAL_BIND(_get_center_of_mass_local);
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GDVIRTUAL_BIND(_get_principal_inertia_axes);
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GDVIRTUAL_BIND(_get_inverse_mass);
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GDVIRTUAL_BIND(_get_inverse_inertia);
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GDVIRTUAL_BIND(_set_linear_velocity, "velocity");
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GDVIRTUAL_BIND(_get_linear_velocity);
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GDVIRTUAL_BIND(_set_angular_velocity, "velocity");
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GDVIRTUAL_BIND(_get_angular_velocity);
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GDVIRTUAL_BIND(_set_transform, "transform");
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GDVIRTUAL_BIND(_get_transform);
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GDVIRTUAL_BIND(_get_velocity_at_local_position, "local_position");
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GDVIRTUAL_BIND(_apply_central_impulse, "impulse");
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GDVIRTUAL_BIND(_apply_impulse, "impulse", "position");
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GDVIRTUAL_BIND(_apply_torque_impulse, "impulse");
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GDVIRTUAL_BIND(_apply_central_force, "force");
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GDVIRTUAL_BIND(_apply_force, "force", "position");
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GDVIRTUAL_BIND(_apply_torque, "torque");
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GDVIRTUAL_BIND(_add_constant_central_force, "force");
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GDVIRTUAL_BIND(_add_constant_force, "force", "position");
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GDVIRTUAL_BIND(_add_constant_torque, "torque");
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GDVIRTUAL_BIND(_set_constant_force, "force");
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GDVIRTUAL_BIND(_get_constant_force);
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GDVIRTUAL_BIND(_set_constant_torque, "torque");
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GDVIRTUAL_BIND(_get_constant_torque);
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GDVIRTUAL_BIND(_set_sleep_state, "enabled");
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GDVIRTUAL_BIND(_is_sleeping);
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GDVIRTUAL_BIND(_get_contact_count);
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GDVIRTUAL_BIND(_get_contact_local_position, "contact_idx");
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GDVIRTUAL_BIND(_get_contact_local_normal, "contact_idx");
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GDVIRTUAL_BIND(_get_contact_impulse, "contact_idx");
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GDVIRTUAL_BIND(_get_contact_local_shape, "contact_idx");
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GDVIRTUAL_BIND(_get_contact_collider, "contact_idx");
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GDVIRTUAL_BIND(_get_contact_collider_position, "contact_idx");
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GDVIRTUAL_BIND(_get_contact_collider_id, "contact_idx");
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GDVIRTUAL_BIND(_get_contact_collider_object, "contact_idx");
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GDVIRTUAL_BIND(_get_contact_collider_shape, "contact_idx");
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GDVIRTUAL_BIND(_get_contact_collider_velocity_at_position, "contact_idx");
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GDVIRTUAL_BIND(_get_step);
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GDVIRTUAL_BIND(_integrate_forces);
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GDVIRTUAL_BIND(_get_space_state);
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}
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PhysicsDirectBodyState3DExtension::PhysicsDirectBodyState3DExtension() {
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}
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thread_local const Set<RID> *PhysicsServer3DExtension::exclude_bodies = nullptr;
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thread_local const Set<ObjectID> *PhysicsServer3DExtension::exclude_objects = nullptr;
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bool PhysicsServer3DExtension::body_test_motion_is_excluding_body(RID p_body) const {
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return exclude_bodies && exclude_bodies->has(p_body);
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}
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bool PhysicsServer3DExtension::body_test_motion_is_excluding_object(ObjectID p_object) const {
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return exclude_objects && exclude_objects->has(p_object);
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}
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void PhysicsServer3DExtension::_bind_methods() {
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GDVIRTUAL_BIND(_world_boundary_shape_create);
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GDVIRTUAL_BIND(_separation_ray_shape_create);
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GDVIRTUAL_BIND(_sphere_shape_create);
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GDVIRTUAL_BIND(_box_shape_create);
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GDVIRTUAL_BIND(_capsule_shape_create);
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GDVIRTUAL_BIND(_cylinder_shape_create);
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GDVIRTUAL_BIND(_convex_polygon_shape_create);
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GDVIRTUAL_BIND(_concave_polygon_shape_create);
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GDVIRTUAL_BIND(_heightmap_shape_create);
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GDVIRTUAL_BIND(_custom_shape_create);
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GDVIRTUAL_BIND(_shape_set_data, "shape", "data");
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GDVIRTUAL_BIND(_shape_get_type, "shape");
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GDVIRTUAL_BIND(_shape_get_data, "shape");
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GDVIRTUAL_BIND(_space_create);
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GDVIRTUAL_BIND(_space_set_active, "space", "active");
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GDVIRTUAL_BIND(_space_is_active, "space");
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GDVIRTUAL_BIND(_space_set_param, "space", "param", "value");
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GDVIRTUAL_BIND(_space_get_param, "space", "param");
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GDVIRTUAL_BIND(_space_get_direct_state, "space");
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GDVIRTUAL_BIND(_area_create);
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GDVIRTUAL_BIND(_area_set_space, "area", "space");
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GDVIRTUAL_BIND(_area_get_space, "area");
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GDVIRTUAL_BIND(_area_add_shape, "area", "shape", "transform", "disabled");
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GDVIRTUAL_BIND(_area_set_shape, "area", "shape_idx", "shape");
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GDVIRTUAL_BIND(_area_set_shape_transform, "area", "shape_idx", "transform");
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GDVIRTUAL_BIND(_area_set_shape_disabled, "area", "shape_idx", "disabled");
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GDVIRTUAL_BIND(_area_get_shape_count, "area");
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GDVIRTUAL_BIND(_area_get_shape, "area", "shape_idx");
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GDVIRTUAL_BIND(_area_get_shape_transform, "area", "shape_idx");
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GDVIRTUAL_BIND(_area_remove_shape, "area", "shape_idx");
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GDVIRTUAL_BIND(_area_clear_shapes, "area");
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GDVIRTUAL_BIND(_area_set_collision_layer, "area", "layer");
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GDVIRTUAL_BIND(_area_set_collision_mask, "area", "mask");
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GDVIRTUAL_BIND(_area_set_param, "area", "param", "value");
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GDVIRTUAL_BIND(_area_set_transform, "area", "transform");
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GDVIRTUAL_BIND(_area_get_param, "area", "param");
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GDVIRTUAL_BIND(_area_get_transform, "area");
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GDVIRTUAL_BIND(_area_attach_object_instance_id, "area", "id");
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GDVIRTUAL_BIND(_area_get_object_instance_id, "area");
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GDVIRTUAL_BIND(_area_set_monitor_callback, "area", "callback");
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GDVIRTUAL_BIND(_area_set_area_monitor_callback, "area", "callback");
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GDVIRTUAL_BIND(_area_set_monitorable, "area", "monitorable");
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GDVIRTUAL_BIND(_area_set_ray_pickable, "area", "enable");
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GDVIRTUAL_BIND(_body_create);
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GDVIRTUAL_BIND(_body_set_space, "body", "space");
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GDVIRTUAL_BIND(_body_get_space, "body");
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GDVIRTUAL_BIND(_body_set_mode, "body", "mode");
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GDVIRTUAL_BIND(_body_get_mode, "body");
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GDVIRTUAL_BIND(_body_set_collision_layer, "body", "layer");
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GDVIRTUAL_BIND(_body_get_collision_layer, "body");
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GDVIRTUAL_BIND(_body_set_collision_mask, "body", "mask");
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GDVIRTUAL_BIND(_body_get_collision_mask, "body");
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GDVIRTUAL_BIND(_body_add_shape, "body", "shape", "transform", "disabled");
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GDVIRTUAL_BIND(_body_set_shape, "body", "shape_idx", "shape");
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GDVIRTUAL_BIND(_body_set_shape_transform, "body", "shape_idx", "transform");
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GDVIRTUAL_BIND(_body_set_shape_disabled, "body", "shape_idx", "disabled");
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GDVIRTUAL_BIND(_body_get_shape_count, "body");
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GDVIRTUAL_BIND(_body_get_shape, "body", "shape_idx");
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GDVIRTUAL_BIND(_body_get_shape_transform, "body", "shape_idx");
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GDVIRTUAL_BIND(_body_remove_shape, "body", "shape_idx");
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GDVIRTUAL_BIND(_body_clear_shapes, "body");
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GDVIRTUAL_BIND(_body_attach_object_instance_id, "body", "id");
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GDVIRTUAL_BIND(_body_get_object_instance_id, "body");
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GDVIRTUAL_BIND(_body_set_enable_continuous_collision_detection, "body", "enable");
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GDVIRTUAL_BIND(_body_is_continuous_collision_detection_enabled, "body");
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GDVIRTUAL_BIND(_body_set_param, "body", "param", "value");
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GDVIRTUAL_BIND(_body_get_param, "body", "param");
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GDVIRTUAL_BIND(_body_reset_mass_properties, "body");
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GDVIRTUAL_BIND(_body_set_state, "body", "state", "value");
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GDVIRTUAL_BIND(_body_get_state, "body", "state");
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GDVIRTUAL_BIND(_body_apply_central_impulse, "body", "impulse");
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GDVIRTUAL_BIND(_body_apply_impulse, "body", "impulse", "position");
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GDVIRTUAL_BIND(_body_apply_torque_impulse, "body", "impulse");
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GDVIRTUAL_BIND(_body_apply_central_force, "body", "force");
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GDVIRTUAL_BIND(_body_apply_force, "body", "force", "position");
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GDVIRTUAL_BIND(_body_apply_torque, "body", "torque");
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GDVIRTUAL_BIND(_body_add_constant_central_force, "body", "force");
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GDVIRTUAL_BIND(_body_add_constant_force, "body", "force", "position");
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GDVIRTUAL_BIND(_body_add_constant_torque, "body", "torque");
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GDVIRTUAL_BIND(_body_set_constant_force, "body", "force");
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GDVIRTUAL_BIND(_body_get_constant_force, "body");
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GDVIRTUAL_BIND(_body_set_constant_torque, "body", "torque");
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GDVIRTUAL_BIND(_body_get_constant_torque, "body");
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GDVIRTUAL_BIND(_body_set_axis_velocity, "body", "axis_velocity");
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GDVIRTUAL_BIND(_body_set_axis_lock, "body", "axis", "lock");
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GDVIRTUAL_BIND(_body_is_axis_locked, "body", "axis");
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GDVIRTUAL_BIND(_body_add_collision_exception, "body", "excepted_body");
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GDVIRTUAL_BIND(_body_remove_collision_exception, "body", "excepted_body");
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GDVIRTUAL_BIND(_body_set_max_contacts_reported, "body", "amount");
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GDVIRTUAL_BIND(_body_get_max_contacts_reported, "body");
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GDVIRTUAL_BIND(_body_set_omit_force_integration, "body", "enable");
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GDVIRTUAL_BIND(_body_is_omitting_force_integration, "body");
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GDVIRTUAL_BIND(_body_set_force_integration_callback, "body", "callable", "userdata");
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GDVIRTUAL_BIND(_body_set_ray_pickable, "body", "enable");
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GDVIRTUAL_BIND(_body_test_motion, "body", "from", "motion", "margin", "max_collisions", "collide_separation_ray", "result");
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GDVIRTUAL_BIND(_body_get_direct_state, "body");
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GDVIRTUAL_BIND(_soft_body_get_bounds, "body");
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GDVIRTUAL_BIND(_joint_create);
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GDVIRTUAL_BIND(_joint_clear, "joint");
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GDVIRTUAL_BIND(_joint_make_pin, "joint", "body_A", "local_A", "body_B", "local_B");
|
||||
GDVIRTUAL_BIND(_pin_joint_set_param, "joint", "param", "value");
|
||||
GDVIRTUAL_BIND(_pin_joint_get_param, "joint", "param");
|
||||
|
||||
GDVIRTUAL_BIND(_pin_joint_set_local_a, "joint", "local_A");
|
||||
GDVIRTUAL_BIND(_pin_joint_get_local_a, "joint");
|
||||
|
||||
GDVIRTUAL_BIND(_pin_joint_set_local_b, "joint", "local_B");
|
||||
GDVIRTUAL_BIND(_pin_joint_get_local_b, "joint");
|
||||
|
||||
GDVIRTUAL_BIND(_joint_make_hinge, "joint", "body_A", "hinge_A", "body_B", "hinge_B");
|
||||
|
||||
GDVIRTUAL_BIND(_hinge_joint_set_param, "joint", "param", "value");
|
||||
GDVIRTUAL_BIND(_hinge_joint_get_param, "joint", "param");
|
||||
|
||||
GDVIRTUAL_BIND(_hinge_joint_set_flag, "joint", "flag", "enabled");
|
||||
GDVIRTUAL_BIND(_hinge_joint_get_flag, "joint", "flag");
|
||||
|
||||
GDVIRTUAL_BIND(_joint_make_slider, "joint", "body_A", "local_ref_A", "body_B", "local_ref_B");
|
||||
|
||||
GDVIRTUAL_BIND(_slider_joint_set_param, "joint", "param", "value");
|
||||
GDVIRTUAL_BIND(_slider_joint_get_param, "joint", "param");
|
||||
|
||||
GDVIRTUAL_BIND(_joint_make_cone_twist, "joint", "body_A", "local_ref_A", "body_B", "local_ref_B");
|
||||
|
||||
GDVIRTUAL_BIND(_cone_twist_joint_set_param, "joint", "param", "value");
|
||||
GDVIRTUAL_BIND(_cone_twist_joint_get_param, "joint", "param");
|
||||
|
||||
GDVIRTUAL_BIND(_joint_get_type, "joint");
|
||||
|
||||
GDVIRTUAL_BIND(_joint_set_solver_priority, "joint", "priority");
|
||||
GDVIRTUAL_BIND(_joint_get_solver_priority, "joint");
|
||||
|
||||
GDVIRTUAL_BIND(_joint_make_generic_6dof, "joint", "body_A", "local_ref_A", "body_B", "local_ref_B");
|
||||
|
||||
GDVIRTUAL_BIND(_generic_6dof_joint_set_param, "joint", "axis", "param", "value");
|
||||
GDVIRTUAL_BIND(_generic_6dof_joint_get_param, "joint", "axis", "param");
|
||||
|
||||
GDVIRTUAL_BIND(_generic_6dof_joint_set_flag, "joint", "axis", "flag", "enable");
|
||||
GDVIRTUAL_BIND(_generic_6dof_joint_get_flag, "joint", "axis", "flag");
|
||||
|
||||
GDVIRTUAL_BIND(_free_rid, "rid");
|
||||
|
||||
GDVIRTUAL_BIND(_set_active, "active");
|
||||
|
||||
GDVIRTUAL_BIND(_get_process_info, "process_info");
|
||||
}
|
||||
|
||||
PhysicsServer3DExtension::PhysicsServer3DExtension() {
|
||||
}
|
||||
|
||||
PhysicsServer3DExtension::~PhysicsServer3DExtension() {
|
||||
}
|
||||
548
servers/extensions/physics_server_3d_extension.h
Normal file
548
servers/extensions/physics_server_3d_extension.h
Normal file
@ -0,0 +1,548 @@
|
||||
/*************************************************************************/
|
||||
/* physics_server_3d_extension.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef PHYSICS_SERVER_3D_EXTENSION_H
|
||||
#define PHYSICS_SERVER_3D_EXTENSION_H
|
||||
|
||||
#include "core/object/script_language.h"
|
||||
#include "core/variant/native_ptr.h"
|
||||
#include "core/variant/type_info.h"
|
||||
#include "core/variant/typed_array.h"
|
||||
#include "servers/extensions/ext_wrappers.gen.inc"
|
||||
#include "servers/physics_server_3d.h"
|
||||
|
||||
class PhysicsDirectBodyState3DExtension : public PhysicsDirectBodyState3D {
|
||||
GDCLASS(PhysicsDirectBodyState3DExtension, PhysicsDirectBodyState3D);
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
// The warning is valid, but unavoidable. If the function is not overriden it will error anyway.
|
||||
|
||||
EXBIND0RC(Vector3, get_total_gravity)
|
||||
EXBIND0RC(real_t, get_total_angular_damp)
|
||||
EXBIND0RC(real_t, get_total_linear_damp)
|
||||
|
||||
EXBIND0RC(Vector3, get_center_of_mass)
|
||||
EXBIND0RC(Vector3, get_center_of_mass_local)
|
||||
EXBIND0RC(Basis, get_principal_inertia_axes)
|
||||
EXBIND0RC(real_t, get_inverse_mass)
|
||||
EXBIND0RC(Vector3, get_inverse_inertia)
|
||||
EXBIND0RC(Basis, get_inverse_inertia_tensor)
|
||||
|
||||
EXBIND1(set_linear_velocity, const Vector3 &)
|
||||
EXBIND0RC(Vector3, get_linear_velocity)
|
||||
|
||||
EXBIND1(set_angular_velocity, const Vector3 &)
|
||||
EXBIND0RC(Vector3, get_angular_velocity)
|
||||
|
||||
EXBIND1(set_transform, const Transform3D &)
|
||||
EXBIND0RC(Transform3D, get_transform)
|
||||
|
||||
EXBIND1RC(Vector3, get_velocity_at_local_position, const Vector3 &)
|
||||
|
||||
EXBIND1(apply_central_impulse, const Vector3 &)
|
||||
EXBIND2(apply_impulse, const Vector3 &, const Vector3 &)
|
||||
EXBIND1(apply_torque_impulse, const Vector3 &)
|
||||
|
||||
EXBIND1(apply_central_force, const Vector3 &)
|
||||
EXBIND2(apply_force, const Vector3 &, const Vector3 &)
|
||||
EXBIND1(apply_torque, const Vector3 &)
|
||||
|
||||
EXBIND1(add_constant_central_force, const Vector3 &)
|
||||
EXBIND2(add_constant_force, const Vector3 &, const Vector3 &)
|
||||
EXBIND1(add_constant_torque, const Vector3 &)
|
||||
|
||||
EXBIND1(set_constant_force, const Vector3 &)
|
||||
EXBIND0RC(Vector3, get_constant_force)
|
||||
|
||||
EXBIND1(set_constant_torque, const Vector3 &)
|
||||
EXBIND0RC(Vector3, get_constant_torque)
|
||||
|
||||
EXBIND1(set_sleep_state, bool)
|
||||
EXBIND0RC(bool, is_sleeping)
|
||||
|
||||
EXBIND0RC(int, get_contact_count)
|
||||
|
||||
EXBIND1RC(Vector3, get_contact_local_position, int)
|
||||
EXBIND1RC(Vector3, get_contact_local_normal, int)
|
||||
EXBIND1RC(real_t, get_contact_impulse, int)
|
||||
EXBIND1RC(int, get_contact_local_shape, int)
|
||||
EXBIND1RC(RID, get_contact_collider, int)
|
||||
EXBIND1RC(Vector3, get_contact_collider_position, int)
|
||||
EXBIND1RC(ObjectID, get_contact_collider_id, int)
|
||||
EXBIND1RC(Object *, get_contact_collider_object, int)
|
||||
EXBIND1RC(int, get_contact_collider_shape, int)
|
||||
EXBIND1RC(Vector3, get_contact_collider_velocity_at_position, int)
|
||||
|
||||
EXBIND0RC(real_t, get_step)
|
||||
|
||||
EXBIND0(integrate_forces)
|
||||
EXBIND0R(PhysicsDirectSpaceState3D *, get_space_state)
|
||||
|
||||
PhysicsDirectBodyState3DExtension();
|
||||
};
|
||||
|
||||
typedef PhysicsDirectSpaceState3D::RayResult PhysicsServer3DExtensionRayResult;
|
||||
typedef PhysicsDirectSpaceState3D::ShapeResult PhysicsServer3DExtensionShapeResult;
|
||||
typedef PhysicsDirectSpaceState3D::ShapeRestInfo PhysicsServer3DExtensionShapeRestInfo;
|
||||
|
||||
GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionRayResult)
|
||||
GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionShapeResult)
|
||||
GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionShapeRestInfo)
|
||||
|
||||
class PhysicsDirectSpaceState3DExtension : public PhysicsDirectSpaceState3D {
|
||||
GDCLASS(PhysicsDirectSpaceState3DExtension, PhysicsDirectSpaceState3D);
|
||||
|
||||
thread_local static const Set<RID> *exclude;
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
bool is_body_excluded_from_query(const RID &p_body) const;
|
||||
|
||||
GDVIRTUAL8R(bool, _intersect_ray, const Vector3 &, const Vector3 &, uint32_t, bool, bool, bool, bool, GDNativePtr<PhysicsServer3DExtensionRayResult>)
|
||||
GDVIRTUAL6R(int, _intersect_point, const Vector3 &, uint32_t, bool, bool, GDNativePtr<PhysicsServer3DExtensionShapeResult>, int)
|
||||
GDVIRTUAL9R(int, _intersect_shape, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDNativePtr<PhysicsServer3DExtensionShapeResult>, int)
|
||||
GDVIRTUAL10R(bool, _cast_motion, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDNativePtr<real_t>, GDNativePtr<real_t>, GDNativePtr<PhysicsServer3DExtensionShapeRestInfo>)
|
||||
GDVIRTUAL10R(bool, _collide_shape, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDNativePtr<Vector3>, int, GDNativePtr<int>)
|
||||
GDVIRTUAL8R(bool, _rest_info, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDNativePtr<PhysicsServer3DExtensionShapeRestInfo>)
|
||||
GDVIRTUAL2RC(Vector3, _get_closest_point_to_object_volume, RID, const Vector3 &)
|
||||
|
||||
public:
|
||||
virtual bool intersect_ray(const RayParameters &p_parameters, RayResult &r_result) override {
|
||||
exclude = &p_parameters.exclude;
|
||||
bool ret = false;
|
||||
GDVIRTUAL_REQUIRED_CALL(_intersect_ray, p_parameters.from, p_parameters.to, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, p_parameters.hit_from_inside, p_parameters.hit_back_faces, &r_result, ret);
|
||||
exclude = nullptr;
|
||||
return ret;
|
||||
}
|
||||
virtual int intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) override {
|
||||
exclude = &p_parameters.exclude;
|
||||
int ret = false;
|
||||
GDVIRTUAL_REQUIRED_CALL(_intersect_point, p_parameters.position, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, ret);
|
||||
exclude = nullptr;
|
||||
return ret;
|
||||
}
|
||||
virtual int intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) override {
|
||||
exclude = &p_parameters.exclude;
|
||||
int ret = 0;
|
||||
GDVIRTUAL_REQUIRED_CALL(_intersect_shape, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, ret);
|
||||
exclude = nullptr;
|
||||
return ret;
|
||||
}
|
||||
virtual bool cast_motion(const ShapeParameters &p_parameters, real_t &p_closest_safe, real_t &p_closest_unsafe, ShapeRestInfo *r_info = nullptr) override {
|
||||
exclude = &p_parameters.exclude;
|
||||
bool ret = false;
|
||||
GDVIRTUAL_REQUIRED_CALL(_cast_motion, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, &p_closest_safe, &p_closest_unsafe, r_info, ret);
|
||||
exclude = nullptr;
|
||||
return ret;
|
||||
}
|
||||
virtual bool collide_shape(const ShapeParameters &p_parameters, Vector3 *r_results, int p_result_max, int &r_result_count) override {
|
||||
exclude = &p_parameters.exclude;
|
||||
bool ret = false;
|
||||
GDVIRTUAL_REQUIRED_CALL(_collide_shape, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, &r_result_count, ret);
|
||||
exclude = nullptr;
|
||||
return ret;
|
||||
}
|
||||
virtual bool rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) override {
|
||||
exclude = &p_parameters.exclude;
|
||||
bool ret = false;
|
||||
GDVIRTUAL_REQUIRED_CALL(_rest_info, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_info, ret);
|
||||
exclude = nullptr;
|
||||
return ret;
|
||||
}
|
||||
|
||||
virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const override {
|
||||
Vector3 ret;
|
||||
GDVIRTUAL_REQUIRED_CALL(_get_closest_point_to_object_volume, p_object, p_point, ret);
|
||||
return ret;
|
||||
}
|
||||
|
||||
PhysicsDirectSpaceState3DExtension();
|
||||
};
|
||||
|
||||
typedef PhysicsServer3D::MotionCollision PhysicsServer3DExtensionMotionCollision;
|
||||
typedef PhysicsServer3D::MotionResult PhysicsServer3DExtensionMotionResult;
|
||||
|
||||
struct PhysicsServer3DExtensionStateCallback {
|
||||
void *instance;
|
||||
void (*callback)(void *p_instance, PhysicsDirectBodyState3D *p_state);
|
||||
};
|
||||
|
||||
GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionMotionCollision)
|
||||
GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionMotionResult)
|
||||
GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionStateCallback)
|
||||
|
||||
class PhysicsServer3DExtension : public PhysicsServer3D {
|
||||
GDCLASS(PhysicsServer3DExtension, PhysicsServer3D);
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
// The warning is valid, but unavoidable. If the function is not overriden it will error anyway.
|
||||
|
||||
EXBIND0R(RID, world_boundary_shape_create)
|
||||
EXBIND0R(RID, separation_ray_shape_create)
|
||||
EXBIND0R(RID, sphere_shape_create)
|
||||
EXBIND0R(RID, box_shape_create)
|
||||
EXBIND0R(RID, capsule_shape_create)
|
||||
EXBIND0R(RID, cylinder_shape_create)
|
||||
EXBIND0R(RID, convex_polygon_shape_create)
|
||||
EXBIND0R(RID, concave_polygon_shape_create)
|
||||
EXBIND0R(RID, heightmap_shape_create)
|
||||
EXBIND0R(RID, custom_shape_create)
|
||||
|
||||
EXBIND2(shape_set_data, RID, const Variant &)
|
||||
EXBIND2(shape_set_custom_solver_bias, RID, real_t)
|
||||
|
||||
EXBIND2(shape_set_margin, RID, real_t)
|
||||
EXBIND1RC(real_t, shape_get_margin, RID)
|
||||
|
||||
EXBIND1RC(ShapeType, shape_get_type, RID)
|
||||
EXBIND1RC(Variant, shape_get_data, RID)
|
||||
EXBIND1RC(real_t, shape_get_custom_solver_bias, RID)
|
||||
|
||||
/* SPACE API */
|
||||
|
||||
EXBIND0R(RID, space_create)
|
||||
EXBIND2(space_set_active, RID, bool)
|
||||
EXBIND1RC(bool, space_is_active, RID)
|
||||
|
||||
EXBIND3(space_set_param, RID, SpaceParameter, real_t)
|
||||
EXBIND2RC(real_t, space_get_param, RID, SpaceParameter)
|
||||
|
||||
EXBIND1R(PhysicsDirectSpaceState3D *, space_get_direct_state, RID)
|
||||
|
||||
EXBIND2(space_set_debug_contacts, RID, int)
|
||||
EXBIND1RC(Vector<Vector3>, space_get_contacts, RID)
|
||||
EXBIND1RC(int, space_get_contact_count, RID)
|
||||
|
||||
/* AREA API */
|
||||
|
||||
//EXBIND0RID(area);
|
||||
EXBIND0R(RID, area_create)
|
||||
|
||||
EXBIND2(area_set_space, RID, RID)
|
||||
EXBIND1RC(RID, area_get_space, RID)
|
||||
|
||||
EXBIND4(area_add_shape, RID, RID, const Transform3D &, bool)
|
||||
EXBIND3(area_set_shape, RID, int, RID)
|
||||
EXBIND3(area_set_shape_transform, RID, int, const Transform3D &)
|
||||
EXBIND3(area_set_shape_disabled, RID, int, bool)
|
||||
|
||||
EXBIND1RC(int, area_get_shape_count, RID)
|
||||
EXBIND2RC(RID, area_get_shape, RID, int)
|
||||
EXBIND2RC(Transform3D, area_get_shape_transform, RID, int)
|
||||
EXBIND2(area_remove_shape, RID, int)
|
||||
EXBIND1(area_clear_shapes, RID)
|
||||
|
||||
EXBIND2(area_attach_object_instance_id, RID, ObjectID)
|
||||
EXBIND1RC(ObjectID, area_get_object_instance_id, RID)
|
||||
|
||||
EXBIND3(area_set_param, RID, AreaParameter, const Variant &)
|
||||
EXBIND2(area_set_transform, RID, const Transform3D &)
|
||||
|
||||
EXBIND2RC(Variant, area_get_param, RID, AreaParameter)
|
||||
EXBIND1RC(Transform3D, area_get_transform, RID)
|
||||
|
||||
EXBIND2(area_set_collision_mask, RID, uint32_t)
|
||||
EXBIND2(area_set_collision_layer, RID, uint32_t)
|
||||
|
||||
EXBIND2(area_set_monitorable, RID, bool)
|
||||
EXBIND2(area_set_ray_pickable, RID, bool)
|
||||
|
||||
EXBIND2(area_set_monitor_callback, RID, const Callable &)
|
||||
EXBIND2(area_set_area_monitor_callback, RID, const Callable &)
|
||||
|
||||
/* BODY API */
|
||||
|
||||
//EXBIND2RID(body,BodyMode,bool);
|
||||
EXBIND0R(RID, body_create)
|
||||
|
||||
EXBIND2(body_set_space, RID, RID)
|
||||
EXBIND1RC(RID, body_get_space, RID)
|
||||
|
||||
EXBIND2(body_set_mode, RID, BodyMode)
|
||||
EXBIND1RC(BodyMode, body_get_mode, RID)
|
||||
|
||||
EXBIND4(body_add_shape, RID, RID, const Transform3D &, bool)
|
||||
EXBIND3(body_set_shape, RID, int, RID)
|
||||
EXBIND3(body_set_shape_transform, RID, int, const Transform3D &)
|
||||
|
||||
EXBIND1RC(int, body_get_shape_count, RID)
|
||||
EXBIND2RC(Transform3D, body_get_shape_transform, RID, int)
|
||||
EXBIND2RC(RID, body_get_shape, RID, int)
|
||||
|
||||
EXBIND3(body_set_shape_disabled, RID, int, bool)
|
||||
|
||||
EXBIND2(body_remove_shape, RID, int)
|
||||
EXBIND1(body_clear_shapes, RID)
|
||||
|
||||
EXBIND2(body_attach_object_instance_id, RID, ObjectID)
|
||||
EXBIND1RC(ObjectID, body_get_object_instance_id, RID)
|
||||
|
||||
EXBIND2(body_set_enable_continuous_collision_detection, RID, bool)
|
||||
EXBIND1RC(bool, body_is_continuous_collision_detection_enabled, RID)
|
||||
|
||||
EXBIND2(body_set_collision_layer, RID, uint32_t)
|
||||
EXBIND1RC(uint32_t, body_get_collision_layer, RID)
|
||||
|
||||
EXBIND2(body_set_collision_mask, RID, uint32_t)
|
||||
EXBIND1RC(uint32_t, body_get_collision_mask, RID)
|
||||
|
||||
EXBIND2(body_set_user_flags, RID, uint32_t)
|
||||
EXBIND1RC(uint32_t, body_get_user_flags, RID)
|
||||
|
||||
EXBIND3(body_set_param, RID, BodyParameter, const Variant &)
|
||||
EXBIND2RC(Variant, body_get_param, RID, BodyParameter)
|
||||
|
||||
EXBIND1(body_reset_mass_properties, RID)
|
||||
|
||||
EXBIND3(body_set_state, RID, BodyState, const Variant &)
|
||||
EXBIND2RC(Variant, body_get_state, RID, BodyState)
|
||||
|
||||
EXBIND2(body_apply_torque_impulse, RID, const Vector3 &)
|
||||
EXBIND2(body_apply_central_impulse, RID, const Vector3 &)
|
||||
EXBIND3(body_apply_impulse, RID, const Vector3 &, const Vector3 &)
|
||||
|
||||
EXBIND2(body_apply_central_force, RID, const Vector3 &)
|
||||
EXBIND3(body_apply_force, RID, const Vector3 &, const Vector3 &)
|
||||
EXBIND2(body_apply_torque, RID, const Vector3 &)
|
||||
|
||||
EXBIND2(body_add_constant_central_force, RID, const Vector3 &)
|
||||
EXBIND3(body_add_constant_force, RID, const Vector3 &, const Vector3 &)
|
||||
EXBIND2(body_add_constant_torque, RID, const Vector3 &)
|
||||
|
||||
EXBIND2(body_set_constant_force, RID, const Vector3 &)
|
||||
EXBIND1RC(Vector3, body_get_constant_force, RID)
|
||||
|
||||
EXBIND2(body_set_constant_torque, RID, const Vector3 &)
|
||||
EXBIND1RC(Vector3, body_get_constant_torque, RID)
|
||||
|
||||
EXBIND2(body_set_axis_velocity, RID, const Vector3 &)
|
||||
|
||||
EXBIND3(body_set_axis_lock, RID, BodyAxis, bool)
|
||||
EXBIND2RC(bool, body_is_axis_locked, RID, BodyAxis)
|
||||
|
||||
EXBIND2(body_add_collision_exception, RID, RID)
|
||||
EXBIND2(body_remove_collision_exception, RID, RID)
|
||||
|
||||
GDVIRTUAL1RC(TypedArray<RID>, _body_get_collision_exceptions, RID)
|
||||
|
||||
void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) override {
|
||||
TypedArray<RID> ret;
|
||||
GDVIRTUAL_REQUIRED_CALL(_body_get_collision_exceptions, p_body, ret);
|
||||
for (int i = 0; i < ret.size(); i++) {
|
||||
p_exceptions->push_back(ret[i]);
|
||||
}
|
||||
}
|
||||
|
||||
EXBIND2(body_set_max_contacts_reported, RID, int)
|
||||
EXBIND1RC(int, body_get_max_contacts_reported, RID)
|
||||
|
||||
EXBIND2(body_set_contacts_reported_depth_threshold, RID, real_t)
|
||||
EXBIND1RC(real_t, body_get_contacts_reported_depth_threshold, RID)
|
||||
|
||||
EXBIND2(body_set_omit_force_integration, RID, bool)
|
||||
EXBIND1RC(bool, body_is_omitting_force_integration, RID)
|
||||
|
||||
GDVIRTUAL2(_body_set_state_sync_callback, RID, GDNativePtr<PhysicsServer3DExtensionStateCallback>)
|
||||
void body_set_state_sync_callback(RID p_body, void *p_instance, BodyStateCallback p_callback) override {
|
||||
PhysicsServer3DExtensionStateCallback callback;
|
||||
callback.callback = p_callback;
|
||||
callback.instance = p_instance;
|
||||
GDVIRTUAL_REQUIRED_CALL(_body_set_state_sync_callback, p_body, &callback);
|
||||
}
|
||||
EXBIND3(body_set_force_integration_callback, RID, const Callable &, const Variant &)
|
||||
|
||||
EXBIND2(body_set_ray_pickable, RID, bool)
|
||||
|
||||
GDVIRTUAL7RC(bool, _body_test_motion, RID, const Transform3D &, const Vector3 &, real_t, int, bool, GDNativePtr<PhysicsServer3DExtensionMotionResult>)
|
||||
|
||||
thread_local static const Set<RID> *exclude_bodies;
|
||||
thread_local static const Set<ObjectID> *exclude_objects;
|
||||
|
||||
bool body_test_motion_is_excluding_body(RID p_body) const;
|
||||
bool body_test_motion_is_excluding_object(ObjectID p_object) const;
|
||||
|
||||
bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) override {
|
||||
bool ret = false;
|
||||
exclude_bodies = &p_parameters.exclude_bodies;
|
||||
exclude_objects = &p_parameters.exclude_objects;
|
||||
GDVIRTUAL_REQUIRED_CALL(_body_test_motion, p_body, p_parameters.from, p_parameters.motion, p_parameters.margin, p_parameters.max_collisions, p_parameters.collide_separation_ray, r_result, ret);
|
||||
exclude_bodies = nullptr;
|
||||
exclude_objects = nullptr;
|
||||
return ret;
|
||||
}
|
||||
|
||||
EXBIND1R(PhysicsDirectBodyState3D *, body_get_direct_state, RID)
|
||||
|
||||
/* SOFT BODY API */
|
||||
|
||||
EXBIND0R(RID, soft_body_create)
|
||||
|
||||
EXBIND2(soft_body_update_rendering_server, RID, PhysicsServer3DRenderingServerHandler *)
|
||||
|
||||
EXBIND2(soft_body_set_space, RID, RID)
|
||||
EXBIND1RC(RID, soft_body_get_space, RID)
|
||||
|
||||
EXBIND2(soft_body_set_ray_pickable, RID, bool)
|
||||
|
||||
EXBIND2(soft_body_set_collision_layer, RID, uint32_t)
|
||||
EXBIND1RC(uint32_t, soft_body_get_collision_layer, RID)
|
||||
|
||||
EXBIND2(soft_body_set_collision_mask, RID, uint32_t)
|
||||
EXBIND1RC(uint32_t, soft_body_get_collision_mask, RID)
|
||||
|
||||
EXBIND2(soft_body_add_collision_exception, RID, RID)
|
||||
EXBIND2(soft_body_remove_collision_exception, RID, RID)
|
||||
|
||||
GDVIRTUAL1RC(TypedArray<RID>, _soft_body_get_collision_exceptions, RID)
|
||||
|
||||
void soft_body_get_collision_exceptions(RID p_soft_body, List<RID> *p_exceptions) override {
|
||||
TypedArray<RID> ret;
|
||||
GDVIRTUAL_REQUIRED_CALL(_soft_body_get_collision_exceptions, p_soft_body, ret);
|
||||
for (int i = 0; i < ret.size(); i++) {
|
||||
p_exceptions->push_back(ret[i]);
|
||||
}
|
||||
}
|
||||
|
||||
EXBIND3(soft_body_set_state, RID, BodyState, const Variant &)
|
||||
EXBIND2RC(Variant, soft_body_get_state, RID, BodyState)
|
||||
|
||||
EXBIND2(soft_body_set_transform, RID, const Transform3D &)
|
||||
|
||||
EXBIND2(soft_body_set_simulation_precision, RID, int)
|
||||
EXBIND1RC(int, soft_body_get_simulation_precision, RID)
|
||||
|
||||
EXBIND2(soft_body_set_total_mass, RID, real_t)
|
||||
EXBIND1RC(real_t, soft_body_get_total_mass, RID)
|
||||
|
||||
EXBIND2(soft_body_set_linear_stiffness, RID, real_t)
|
||||
EXBIND1RC(real_t, soft_body_get_linear_stiffness, RID)
|
||||
|
||||
EXBIND2(soft_body_set_pressure_coefficient, RID, real_t)
|
||||
EXBIND1RC(real_t, soft_body_get_pressure_coefficient, RID)
|
||||
|
||||
EXBIND2(soft_body_set_damping_coefficient, RID, real_t)
|
||||
EXBIND1RC(real_t, soft_body_get_damping_coefficient, RID)
|
||||
|
||||
EXBIND2(soft_body_set_drag_coefficient, RID, real_t)
|
||||
EXBIND1RC(real_t, soft_body_get_drag_coefficient, RID)
|
||||
|
||||
EXBIND2(soft_body_set_mesh, RID, RID)
|
||||
|
||||
EXBIND1RC(AABB, soft_body_get_bounds, RID)
|
||||
|
||||
EXBIND3(soft_body_move_point, RID, int, const Vector3 &)
|
||||
EXBIND2RC(Vector3, soft_body_get_point_global_position, RID, int)
|
||||
|
||||
EXBIND1(soft_body_remove_all_pinned_points, RID)
|
||||
EXBIND3(soft_body_pin_point, RID, int, bool)
|
||||
EXBIND2RC(bool, soft_body_is_point_pinned, RID, int)
|
||||
|
||||
/* JOINT API */
|
||||
|
||||
EXBIND0R(RID, joint_create)
|
||||
|
||||
EXBIND1(joint_clear, RID)
|
||||
|
||||
EXBIND5(joint_make_pin, RID, RID, const Vector3 &, RID, const Vector3 &)
|
||||
|
||||
EXBIND3(pin_joint_set_param, RID, PinJointParam, real_t)
|
||||
EXBIND2RC(real_t, pin_joint_get_param, RID, PinJointParam)
|
||||
|
||||
EXBIND2(pin_joint_set_local_a, RID, const Vector3 &)
|
||||
EXBIND1RC(Vector3, pin_joint_get_local_a, RID)
|
||||
|
||||
EXBIND2(pin_joint_set_local_b, RID, const Vector3 &)
|
||||
EXBIND1RC(Vector3, pin_joint_get_local_b, RID)
|
||||
|
||||
EXBIND5(joint_make_hinge, RID, RID, const Transform3D &, RID, const Transform3D &)
|
||||
EXBIND7(joint_make_hinge_simple, RID, RID, const Vector3 &, const Vector3 &, RID, const Vector3 &, const Vector3 &)
|
||||
|
||||
EXBIND3(hinge_joint_set_param, RID, HingeJointParam, real_t)
|
||||
EXBIND2RC(real_t, hinge_joint_get_param, RID, HingeJointParam)
|
||||
|
||||
EXBIND3(hinge_joint_set_flag, RID, HingeJointFlag, bool)
|
||||
EXBIND2RC(bool, hinge_joint_get_flag, RID, HingeJointFlag)
|
||||
|
||||
EXBIND5(joint_make_slider, RID, RID, const Transform3D &, RID, const Transform3D &)
|
||||
|
||||
EXBIND3(slider_joint_set_param, RID, SliderJointParam, real_t)
|
||||
EXBIND2RC(real_t, slider_joint_get_param, RID, SliderJointParam)
|
||||
|
||||
EXBIND5(joint_make_cone_twist, RID, RID, const Transform3D &, RID, const Transform3D &)
|
||||
|
||||
EXBIND3(cone_twist_joint_set_param, RID, ConeTwistJointParam, real_t)
|
||||
EXBIND2RC(real_t, cone_twist_joint_get_param, RID, ConeTwistJointParam)
|
||||
|
||||
EXBIND5(joint_make_generic_6dof, RID, RID, const Transform3D &, RID, const Transform3D &)
|
||||
|
||||
EXBIND4(generic_6dof_joint_set_param, RID, Vector3::Axis, G6DOFJointAxisParam, real_t)
|
||||
EXBIND3RC(real_t, generic_6dof_joint_get_param, RID, Vector3::Axis, G6DOFJointAxisParam)
|
||||
|
||||
EXBIND4(generic_6dof_joint_set_flag, RID, Vector3::Axis, G6DOFJointAxisFlag, bool)
|
||||
EXBIND3RC(bool, generic_6dof_joint_get_flag, RID, Vector3::Axis, G6DOFJointAxisFlag)
|
||||
|
||||
EXBIND1RC(JointType, joint_get_type, RID)
|
||||
|
||||
EXBIND2(joint_set_solver_priority, RID, int)
|
||||
EXBIND1RC(int, joint_get_solver_priority, RID)
|
||||
|
||||
EXBIND2(joint_disable_collisions_between_bodies, RID, bool)
|
||||
EXBIND1RC(bool, joint_is_disabled_collisions_between_bodies, RID)
|
||||
|
||||
/* MISC */
|
||||
|
||||
GDVIRTUAL1(_free_rid, RID)
|
||||
virtual void free(RID p_rid) override {
|
||||
GDVIRTUAL_REQUIRED_CALL(_free_rid, p_rid);
|
||||
}
|
||||
|
||||
EXBIND1(set_active, bool)
|
||||
|
||||
EXBIND0(init)
|
||||
EXBIND1(step, real_t)
|
||||
EXBIND0(sync)
|
||||
EXBIND0(end_sync)
|
||||
EXBIND0(flush_queries)
|
||||
EXBIND0(finish)
|
||||
|
||||
EXBIND0RC(bool, is_flushing_queries)
|
||||
EXBIND1R(int, get_process_info, ProcessInfo)
|
||||
|
||||
PhysicsServer3DExtension();
|
||||
~PhysicsServer3DExtension();
|
||||
};
|
||||
|
||||
#endif // PHYSICSSERVER3DEXTENSION_H
|
||||
Reference in New Issue
Block a user