Add MergeGroup node to simplify merging Meshes at runtime

This commit is contained in:
lawnjelly
2022-05-31 19:26:21 +01:00
parent a81d96c637
commit 8b79135538
34 changed files with 4179 additions and 602 deletions

View File

@ -135,6 +135,7 @@
#include "editor/plugins/light_occluder_2d_editor_plugin.h"
#include "editor/plugins/line_2d_editor_plugin.h"
#include "editor/plugins/material_editor_plugin.h"
#include "editor/plugins/merge_group_editor_plugin.h"
#include "editor/plugins/mesh_editor_plugin.h"
#include "editor/plugins/mesh_instance_editor_plugin.h"
#include "editor/plugins/mesh_library_editor_plugin.h"
@ -7063,6 +7064,7 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(OccluderEditorPlugin(this)));
add_editor_plugin(memnew(PortalEditorPlugin(this)));
add_editor_plugin(memnew(PackedSceneEditorPlugin(this)));
add_editor_plugin(memnew(MergeGroupEditorPlugin(this)));
add_editor_plugin(memnew(Path2DEditorPlugin(this)));
add_editor_plugin(memnew(PathEditorPlugin(this)));
add_editor_plugin(memnew(Line2DEditorPlugin(this)));