Add MergeGroup node to simplify merging Meshes at runtime
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@ -135,6 +135,7 @@
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#include "editor/plugins/light_occluder_2d_editor_plugin.h"
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#include "editor/plugins/line_2d_editor_plugin.h"
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#include "editor/plugins/material_editor_plugin.h"
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#include "editor/plugins/merge_group_editor_plugin.h"
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#include "editor/plugins/mesh_editor_plugin.h"
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#include "editor/plugins/mesh_instance_editor_plugin.h"
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#include "editor/plugins/mesh_library_editor_plugin.h"
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@ -7063,6 +7064,7 @@ EditorNode::EditorNode() {
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add_editor_plugin(memnew(OccluderEditorPlugin(this)));
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add_editor_plugin(memnew(PortalEditorPlugin(this)));
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add_editor_plugin(memnew(PackedSceneEditorPlugin(this)));
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add_editor_plugin(memnew(MergeGroupEditorPlugin(this)));
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add_editor_plugin(memnew(Path2DEditorPlugin(this)));
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add_editor_plugin(memnew(PathEditorPlugin(this)));
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add_editor_plugin(memnew(Line2DEditorPlugin(this)));
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