Compile out editor-only logic within validate_property in games

This commit is contained in:
LuoZhihao
2025-06-12 12:54:19 +08:00
parent d9cd011e2f
commit 8ba4656ea3
69 changed files with 274 additions and 119 deletions

View File

@ -950,6 +950,9 @@ bool CSGShape3D::is_calculating_tangents() const {
}
void CSGShape3D::_validate_property(PropertyInfo &p_property) const {
if (!Engine::get_singleton()->is_editor_hint()) {
return;
}
bool is_collision_prefixed = p_property.name.begins_with("collision_");
if ((is_collision_prefixed || p_property.name.begins_with("use_collision")) && is_inside_tree() && !is_root_shape()) {
//hide collision if not root