Compile out editor-only logic within validate_property in games

This commit is contained in:
LuoZhihao
2025-06-12 12:54:19 +08:00
parent d9cd011e2f
commit 8ba4656ea3
69 changed files with 274 additions and 119 deletions

View File

@ -185,6 +185,9 @@ StringName AudioEffectCompressor::get_sidechain() const {
}
void AudioEffectCompressor::_validate_property(PropertyInfo &p_property) const {
if (!Engine::get_singleton()->is_editor_hint()) {
return;
}
if (p_property.name == "sidechain") {
String buses = "";
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {