Rename built-in SGN() macro to SIGN()

This matches the name of the GDScript function (except it's uppercase
here).
This commit is contained in:
Hugo Locurcio
2021-10-16 01:22:57 +02:00
parent 5045f46a5c
commit 8fb7e622a6
18 changed files with 34 additions and 34 deletions

View File

@ -260,7 +260,7 @@ void InputEventConfigurationDialog::_listen_window_input(const Ref<InputEvent> &
return;
} else {
// Always make the value 1 or -1 for display consistency
joym->set_axis_value(SGN(axis_value));
joym->set_axis_value(SIGN(axis_value));
}
}