Implement Particle Trails
-Enable the trails and set the length in seconds -Provide a mesh with a skeleton and a skin -Or, alternatively use one of the built-in TubeTrailMesh/RibbonTrailMesh -Works deterministically -Fixed particle collisions (were broken) -Not working in 2D yet (that will happen next)
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@ -88,7 +88,9 @@ protected:
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public:
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static Node *(*_get_local_scene_func)(); //used by editor
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static void (*_update_configuration_warning)(); //used by editor
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void update_configuration_warning();
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virtual bool editor_can_reload_from_file();
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virtual void reset_state(); //for resources that use variable amount of properties, either via _validate_property or _get_property_list, this function needs to be implemented to correctly clear state
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virtual Error copy_from(const Ref<Resource> &p_resource);
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