Merge pull request #108528 from BlueCube3310/compat-mip-limit

Compatibility: Set `GL_TEXTURE_MAX_LEVEL` to the number of mipmaps
This commit is contained in:
Thaddeus Crews
2025-10-23 15:33:59 -05:00

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@ -280,10 +280,10 @@ struct Texture {
max_lod = 0; max_lod = 0;
} else if (config->use_nearest_mip_filter) { } else if (config->use_nearest_mip_filter) {
pmin = GL_NEAREST_MIPMAP_NEAREST; pmin = GL_NEAREST_MIPMAP_NEAREST;
max_lod = 1000; max_lod = mipmaps - 1;
} else { } else {
pmin = GL_NEAREST_MIPMAP_LINEAR; pmin = GL_NEAREST_MIPMAP_LINEAR;
max_lod = 1000; max_lod = mipmaps - 1;
} }
} break; } break;
case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: { case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: {
@ -297,10 +297,10 @@ struct Texture {
max_lod = 0; max_lod = 0;
} else if (config->use_nearest_mip_filter) { } else if (config->use_nearest_mip_filter) {
pmin = GL_LINEAR_MIPMAP_NEAREST; pmin = GL_LINEAR_MIPMAP_NEAREST;
max_lod = 1000; max_lod = mipmaps - 1;
} else { } else {
pmin = GL_LINEAR_MIPMAP_LINEAR; pmin = GL_LINEAR_MIPMAP_LINEAR;
max_lod = 1000; max_lod = mipmaps - 1;
} }
} break; } break;
default: { default: {