Fixes small typos and grammar correction
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@ -87,9 +87,9 @@ struct _AtlasWorkRectResult {
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void Geometry2D::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_result, Size2i &r_size) {
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// Super simple, almost brute force scanline stacking fitter.
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// It's pretty basic for now, but it tries to make sure that the aspect ratio of the
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// resulting atlas is somehow square. This is necessary because video cards have limits.
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// On texture size (usually 2048 or 4096), so the more square a texture, the more chances.
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// It will work in every hardware.
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// resulting atlas is somehow square. This is necessary because video cards have limits
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// on texture size (usually 2048 or 4096), so the squarer a texture, the more the chances
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// that it will work in every hardware.
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// For example, it will prioritize a 1024x1024 atlas (works everywhere) instead of a
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// 256x8192 atlas (won't work anywhere).
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