renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
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@ -116,6 +116,9 @@ SceneStringNames::SceneStringNames() {
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_input_event=StaticCString::create("_input_event");
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gui_input=StaticCString::create("gui_input");
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_gui_input=StaticCString::create("_gui_input");
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changed=StaticCString::create("changed");
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_shader_changed=StaticCString::create("_shader_changed");
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