Merge pull request #108112 from lawnjelly/fti_toplevel_resets
`FTI` - Add reset on setting `top_level`
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@ -1028,6 +1028,7 @@ void Node3D::set_as_top_level(bool p_enabled) {
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}
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}
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data.top_level = p_enabled;
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reset_physics_interpolation();
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}
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void Node3D::set_as_top_level_keep_local(bool p_enabled) {
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@ -1037,6 +1038,7 @@ void Node3D::set_as_top_level_keep_local(bool p_enabled) {
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}
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data.top_level = p_enabled;
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_propagate_transform_changed(this);
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reset_physics_interpolation();
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}
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bool Node3D::is_set_as_top_level() const {
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@ -519,6 +519,7 @@ void CanvasItem::set_as_top_level(bool p_top_level) {
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if (get_viewport()) {
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get_viewport()->canvas_item_top_level_changed();
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}
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reset_physics_interpolation();
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}
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void CanvasItem::_top_level_changed() {
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@ -952,7 +952,7 @@ void Node::set_physics_interpolation_mode(PhysicsInterpolationMode p_mode) {
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}
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void Node::reset_physics_interpolation() {
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if (is_inside_tree()) {
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if (SceneTree::is_fti_enabled() && is_inside_tree()) {
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propagate_notification(NOTIFICATION_RESET_PHYSICS_INTERPOLATION);
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// If `reset_physics_interpolation()` is called explicitly by the user
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