From 761d5474dcd6e13d9cd6819f43696479362fa9b2 Mon Sep 17 00:00:00 2001 From: SaracenOne Date: Sun, 8 Jun 2025 03:29:47 +0100 Subject: [PATCH] Shader compilation fix: Fix shader compilation crash on custom shaders using VIEW_INDEX on Vulkan Clustered Forward renderer. --- .../shaders/forward_clustered/scene_forward_clustered.glsl | 2 ++ 1 file changed, 2 insertions(+) diff --git a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl index 3fb1eef1064..6847d3f5b49 100644 --- a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl +++ b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl @@ -145,6 +145,7 @@ ivec3 multiview_uv(ivec2 uv) { } layout(location = 11) out vec4 combined_projected; #else // USE_MULTIVIEW +#define ViewIndex 0 vec2 multiview_uv(vec2 uv) { return uv; } @@ -919,6 +920,7 @@ ivec3 multiview_uv(ivec2 uv) { } layout(location = 11) in vec4 combined_projected; #else // USE_MULTIVIEW +#define ViewIndex 0 vec2 multiview_uv(vec2 uv) { return uv; }