doc: Remove setters and getters now exposed via properties/members

This commit is contained in:
Rémi Verschelde
2017-11-24 18:10:32 +01:00
parent 31f62f53c5
commit 92f07fefcd
251 changed files with 0 additions and 17248 deletions

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@ -11,332 +11,6 @@
<demos>
</demos>
<methods>
<method name="get_color" qualifiers="const">
<return type="Color">
</return>
<description>
Return the color of the Light2D.
</description>
</method>
<method name="get_energy" qualifiers="const">
<return type="float">
</return>
<description>
Return the energy value of the Light2D.
</description>
</method>
<method name="get_height" qualifiers="const">
<return type="float">
</return>
<description>
Return the height of the Light2D. Used with 2D normalmapping.
</description>
</method>
<method name="get_item_cull_mask" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_item_shadow_cull_mask" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_layer_range_max" qualifiers="const">
<return type="int">
</return>
<description>
Set the maximum layer value of objects of the scene that are affected by the Light2D.
</description>
</method>
<method name="get_layer_range_min" qualifiers="const">
<return type="int">
</return>
<description>
Get the minimum layer value of objects of the scene that are affected by the Light2D.
</description>
</method>
<method name="get_mode" qualifiers="const">
<return type="int" enum="Light2D.Mode">
</return>
<description>
Return the current mode set to the Light2D.
</description>
</method>
<method name="get_shadow_buffer_size" qualifiers="const">
<return type="int">
</return>
<description>
Return the shadow buffer size.
</description>
</method>
<method name="get_shadow_color" qualifiers="const">
<return type="Color">
</return>
<description>
Return the color of casted shadows for this Light2D.
</description>
</method>
<method name="get_shadow_filter" qualifiers="const">
<return type="int" enum="Light2D.ShadowFilter">
</return>
<description>
</description>
</method>
<method name="get_shadow_gradient_length" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_shadow_smooth" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_texture" qualifiers="const">
<return type="Texture">
</return>
<description>
Return the texture of the Light2D.
</description>
</method>
<method name="get_texture_offset" qualifiers="const">
<return type="Vector2">
</return>
<description>
Return the offset of the light texture.
</description>
</method>
<method name="get_texture_scale" qualifiers="const">
<return type="float">
</return>
<description>
Return the scale value of the light texture.
</description>
</method>
<method name="get_z_range_max" qualifiers="const">
<return type="int">
</return>
<description>
Get the maximum Z value that objects of the scene can be in order to be affected by the Light2D.
</description>
</method>
<method name="get_z_range_min" qualifiers="const">
<return type="int">
</return>
<description>
Get the minimum Z value that objects of the scene have to be in order to be affected by the Light2D.
</description>
</method>
<method name="is_editor_only" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="is_enabled" qualifiers="const">
<return type="bool">
</return>
<description>
Return true if the Light2D is enabled, false if it is not.
</description>
</method>
<method name="is_shadow_enabled" qualifiers="const">
<return type="bool">
</return>
<description>
Return true if shadow casting is enabled for this Light2D, else return false.
</description>
</method>
<method name="set_color">
<return type="void">
</return>
<argument index="0" name="color" type="Color">
</argument>
<description>
Set the color of the Light2D.
</description>
</method>
<method name="set_editor_only">
<return type="void">
</return>
<argument index="0" name="editor_only" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_enabled">
<return type="void">
</return>
<argument index="0" name="enabled" type="bool">
</argument>
<description>
Switches the Light2D on or off, depending on the 'enabled' parameter.
</description>
</method>
<method name="set_energy">
<return type="void">
</return>
<argument index="0" name="energy" type="float">
</argument>
<description>
Set the energy value of the Light2D. The bigger the value, the stronger the light.
</description>
</method>
<method name="set_height">
<return type="void">
</return>
<argument index="0" name="height" type="float">
</argument>
<description>
Set the height of the Light2D. Used with 2D normalmapping.
</description>
</method>
<method name="set_item_cull_mask">
<return type="void">
</return>
<argument index="0" name="item_cull_mask" type="int">
</argument>
<description>
Set the item mask of the Light2D to 'item_mask' value.
</description>
</method>
<method name="set_item_shadow_cull_mask">
<return type="void">
</return>
<argument index="0" name="item_shadow_cull_mask" type="int">
</argument>
<description>
Set the item shadow mask to 'item_shadow_mask' value.
</description>
</method>
<method name="set_layer_range_max">
<return type="void">
</return>
<argument index="0" name="layer" type="int">
</argument>
<description>
Set the maximum layer value of objects of the scene that are affected by the Light2D.
</description>
</method>
<method name="set_layer_range_min">
<return type="void">
</return>
<argument index="0" name="layer" type="int">
</argument>
<description>
Set the minimum layer value of objects of the scene that are affected by the Light2D.
</description>
</method>
<method name="set_mode">
<return type="void">
</return>
<argument index="0" name="mode" type="int" enum="Light2D.Mode">
</argument>
<description>
Set the behaviour mode of the Light2D. Use constants defined in the constants section.
</description>
</method>
<method name="set_shadow_buffer_size">
<return type="void">
</return>
<argument index="0" name="size" type="int">
</argument>
<description>
Set the shadow buffer size.
</description>
</method>
<method name="set_shadow_color">
<return type="void">
</return>
<argument index="0" name="shadow_color" type="Color">
</argument>
<description>
Set the color of casted shadows for this Light2D.
</description>
</method>
<method name="set_shadow_enabled">
<return type="void">
</return>
<argument index="0" name="enabled" type="bool">
</argument>
<description>
Enable or disable shadows casting from this Light2D according to the 'enabled' parameter.
</description>
</method>
<method name="set_shadow_filter">
<return type="void">
</return>
<argument index="0" name="filter" type="int" enum="Light2D.ShadowFilter">
</argument>
<description>
</description>
</method>
<method name="set_shadow_gradient_length">
<return type="void">
</return>
<argument index="0" name="multiplier" type="float">
</argument>
<description>
</description>
</method>
<method name="set_shadow_smooth">
<return type="void">
</return>
<argument index="0" name="smooth" type="float">
</argument>
<description>
</description>
</method>
<method name="set_texture">
<return type="void">
</return>
<argument index="0" name="texture" type="Texture">
</argument>
<description>
Set the texture of the Light2D.
</description>
</method>
<method name="set_texture_offset">
<return type="void">
</return>
<argument index="0" name="texture_offset" type="Vector2">
</argument>
<description>
Set the offset of the light texture.
</description>
</method>
<method name="set_texture_scale">
<return type="void">
</return>
<argument index="0" name="texture_scale" type="float">
</argument>
<description>
Set the scale value of the light texture.
</description>
</method>
<method name="set_z_range_max">
<return type="void">
</return>
<argument index="0" name="z" type="int">
</argument>
<description>
Set the maximum Z value that objects of the scene can be in order to be affected by the Light2D.
</description>
</method>
<method name="set_z_range_min">
<return type="void">
</return>
<argument index="0" name="z" type="int">
</argument>
<description>
Set the minimum Z value that objects of the scene have to be in order to be affected by the Light2D.
</description>
</method>
</methods>
<members>
<member name="color" type="Color" setter="set_color" getter="get_color">