Core: Use Math namespace for constants

This commit is contained in:
Thaddeus Crews
2025-04-10 11:21:05 -05:00
parent 06c71fbf40
commit 94282d88f9
181 changed files with 812 additions and 818 deletions

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@ -186,7 +186,7 @@ Basis Basis::diagonalize() {
// Compute the rotation angle
real_t angle;
if (Math::is_equal_approx(rows[j][j], rows[i][i])) {
angle = Math_PI / 4;
angle = Math::PI / 4;
} else {
angle = 0.5f * Math::atan(2 * rows[i][j] / (rows[j][j] - rows[i][i]));
}
@ -486,12 +486,12 @@ Vector3 Basis::get_euler(EulerOrder p_order) const {
}
} else {
euler.x = Math::atan2(rows[2][1], rows[1][1]);
euler.y = -Math_PI / 2.0f;
euler.y = -Math::PI / 2.0f;
euler.z = 0.0f;
}
} else {
euler.x = Math::atan2(rows[2][1], rows[1][1]);
euler.y = Math_PI / 2.0f;
euler.y = Math::PI / 2.0f;
euler.z = 0.0f;
}
return euler;
@ -515,13 +515,13 @@ Vector3 Basis::get_euler(EulerOrder p_order) const {
// It's -1
euler.x = -Math::atan2(rows[1][2], rows[2][2]);
euler.y = 0.0f;
euler.z = Math_PI / 2.0f;
euler.z = Math::PI / 2.0f;
}
} else {
// It's 1
euler.x = -Math::atan2(rows[1][2], rows[2][2]);
euler.y = 0.0f;
euler.z = -Math_PI / 2.0f;
euler.z = -Math::PI / 2.0f;
}
return euler;
}
@ -551,12 +551,12 @@ Vector3 Basis::get_euler(EulerOrder p_order) const {
euler.z = atan2(rows[1][0], rows[1][1]);
}
} else { // m12 == -1
euler.x = Math_PI * 0.5f;
euler.x = Math::PI * 0.5f;
euler.y = atan2(rows[0][1], rows[0][0]);
euler.z = 0;
}
} else { // m12 == 1
euler.x = -Math_PI * 0.5f;
euler.x = -Math::PI * 0.5f;
euler.y = -atan2(rows[0][1], rows[0][0]);
euler.z = 0;
}
@ -582,13 +582,13 @@ Vector3 Basis::get_euler(EulerOrder p_order) const {
// It's -1
euler.x = Math::atan2(rows[2][1], rows[2][2]);
euler.y = 0.0f;
euler.z = -Math_PI / 2.0f;
euler.z = -Math::PI / 2.0f;
}
} else {
// It's 1
euler.x = Math::atan2(rows[2][1], rows[2][2]);
euler.y = 0.0f;
euler.z = Math_PI / 2.0f;
euler.z = Math::PI / 2.0f;
}
return euler;
} break;
@ -608,13 +608,13 @@ Vector3 Basis::get_euler(EulerOrder p_order) const {
euler.z = Math::atan2(-rows[0][1], rows[1][1]);
} else {
// It's -1
euler.x = -Math_PI / 2.0f;
euler.x = -Math::PI / 2.0f;
euler.y = Math::atan2(rows[0][2], rows[0][0]);
euler.z = 0;
}
} else {
// It's 1
euler.x = Math_PI / 2.0f;
euler.x = Math::PI / 2.0f;
euler.y = Math::atan2(rows[0][2], rows[0][0]);
euler.z = 0;
}
@ -637,13 +637,13 @@ Vector3 Basis::get_euler(EulerOrder p_order) const {
} else {
// It's -1
euler.x = 0;
euler.y = Math_PI / 2.0f;
euler.y = Math::PI / 2.0f;
euler.z = -Math::atan2(rows[0][1], rows[1][1]);
}
} else {
// It's 1
euler.x = 0;
euler.y = -Math_PI / 2.0f;
euler.y = -Math::PI / 2.0f;
euler.z = -Math::atan2(rows[0][1], rows[1][1]);
}
return euler;
@ -778,8 +778,8 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
if ((xx > yy) && (xx > zz)) { // rows[0][0] is the largest diagonal term.
if (xx < CMP_EPSILON) {
x = 0;
y = Math_SQRT12;
z = Math_SQRT12;
y = Math::SQRT12;
z = Math::SQRT12;
} else {
x = Math::sqrt(xx);
y = xy / x;
@ -787,9 +787,9 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
}
} else if (yy > zz) { // rows[1][1] is the largest diagonal term.
if (yy < CMP_EPSILON) {
x = Math_SQRT12;
x = Math::SQRT12;
y = 0;
z = Math_SQRT12;
z = Math::SQRT12;
} else {
y = Math::sqrt(yy);
x = xy / y;
@ -797,8 +797,8 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
}
} else { // rows[2][2] is the largest diagonal term so base result on this.
if (zz < CMP_EPSILON) {
x = Math_SQRT12;
y = Math_SQRT12;
x = Math::SQRT12;
y = Math::SQRT12;
z = 0;
} else {
z = Math::sqrt(zz);
@ -807,7 +807,7 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
}
}
r_axis = Vector3(x, y, z);
r_angle = Math_PI;
r_angle = Math::PI;
return;
}
// As we have reached here there are no singularities so we can handle normally.