Merge pull request #83691 from theraot/slidedocs
Expanded documentation for vector slide and project
This commit is contained in:
@ -315,7 +315,8 @@
|
|||||||
<return type="Vector2" />
|
<return type="Vector2" />
|
||||||
<param index="0" name="b" type="Vector2" />
|
<param index="0" name="b" type="Vector2" />
|
||||||
<description>
|
<description>
|
||||||
Returns the result of projecting the vector onto the given vector [param b].
|
Returns a new vector resulting from projecting this vector onto the given vector [param b]. The resulting new vector is parallel to [param b]. See also [method slide].
|
||||||
|
[b]Note:[/b] If the vector [param b] is a zero vector, the components of the resulting new vector will be [constant @GDScript.NAN].
|
||||||
</description>
|
</description>
|
||||||
</method>
|
</method>
|
||||||
<method name="reflect" qualifiers="const">
|
<method name="reflect" qualifiers="const">
|
||||||
@ -357,7 +358,8 @@
|
|||||||
<return type="Vector2" />
|
<return type="Vector2" />
|
||||||
<param index="0" name="n" type="Vector2" />
|
<param index="0" name="n" type="Vector2" />
|
||||||
<description>
|
<description>
|
||||||
Returns the result of sliding the vector along a plane defined by the given normal.
|
Returns a new vector resulting from sliding this vector along a line with normal [param n]. The resulting new vector is perpendicular to [param n], and is equivalent to this vector minus its projection on [param n]. See also [method project].
|
||||||
|
[b]Note:[/b] The vector [param n] must be normalized. See also [method normalized].
|
||||||
</description>
|
</description>
|
||||||
</method>
|
</method>
|
||||||
<method name="snapped" qualifiers="const">
|
<method name="snapped" qualifiers="const">
|
||||||
|
|||||||
@ -299,7 +299,8 @@
|
|||||||
<return type="Vector3" />
|
<return type="Vector3" />
|
||||||
<param index="0" name="b" type="Vector3" />
|
<param index="0" name="b" type="Vector3" />
|
||||||
<description>
|
<description>
|
||||||
Returns the result of projecting the vector onto the given vector [param b].
|
Returns a new vector resulting from projecting this vector onto the given vector [param b]. The resulting new vector is parallel to [param b]. See also [method slide].
|
||||||
|
[b]Note:[/b] If the vector [param b] is a zero vector, the components of the resulting new vector will be [constant @GDScript.NAN].
|
||||||
</description>
|
</description>
|
||||||
</method>
|
</method>
|
||||||
<method name="reflect" qualifiers="const">
|
<method name="reflect" qualifiers="const">
|
||||||
@ -350,7 +351,8 @@
|
|||||||
<return type="Vector3" />
|
<return type="Vector3" />
|
||||||
<param index="0" name="n" type="Vector3" />
|
<param index="0" name="n" type="Vector3" />
|
||||||
<description>
|
<description>
|
||||||
Returns a new vector slid along a plane defined by the given normal.
|
Returns a new vector resulting from sliding this vector along a plane with normal [param n]. The resulting new vector is perpendicular to [param n], and is equivalent to this vector minus its projection on [param n]. See also [method project].
|
||||||
|
[b]Note:[/b] The vector [param n] must be normalized. See also [method normalized].
|
||||||
</description>
|
</description>
|
||||||
</method>
|
</method>
|
||||||
<method name="snapped" qualifiers="const">
|
<method name="snapped" qualifiers="const">
|
||||||
|
|||||||
@ -492,7 +492,10 @@ namespace Godot
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Returns this vector projected onto another vector <paramref name="onNormal"/>.
|
/// Returns a new vector resulting from projecting this vector onto the given vector <paramref name="onNormal"/>.
|
||||||
|
/// The resulting new vector is parallel to <paramref name="onNormal"/>.
|
||||||
|
/// See also <see cref="Slide(Vector2)"/>.
|
||||||
|
/// Note: If the vector <paramref name="onNormal"/> is a zero vector, the components of the resulting new vector will be <see cref="real_t.NaN"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="onNormal">The vector to project onto.</param>
|
/// <param name="onNormal">The vector to project onto.</param>
|
||||||
/// <returns>The projected vector.</returns>
|
/// <returns>The projected vector.</returns>
|
||||||
@ -583,9 +586,12 @@ namespace Godot
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Returns this vector slid along a plane defined by the given <paramref name="normal"/>.
|
/// Returns a new vector resulting from sliding this vector along a line with normal <paramref name="normal"/>.
|
||||||
|
/// The resulting new vector is perpendicular to <paramref name="normal"/>, and is equivalent to this vector minus its projection on <paramref name="normal"/>.
|
||||||
|
/// See also <see cref="Project(Vector2)"/>.
|
||||||
|
/// Note: The vector <paramref name="normal"/> must be normalized. See also <see cref="Normalized()"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="normal">The normal vector defining the plane to slide on.</param>
|
/// <param name="normal">The normal vector of the plane to slide on.</param>
|
||||||
/// <returns>The slid vector.</returns>
|
/// <returns>The slid vector.</returns>
|
||||||
public readonly Vector2 Slide(Vector2 normal)
|
public readonly Vector2 Slide(Vector2 normal)
|
||||||
{
|
{
|
||||||
|
|||||||
@ -514,7 +514,10 @@ namespace Godot
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Returns this vector projected onto another vector <paramref name="onNormal"/>.
|
/// Returns a new vector resulting from projecting this vector onto the given vector <paramref name="onNormal"/>.
|
||||||
|
/// The resulting new vector is parallel to <paramref name="onNormal"/>.
|
||||||
|
/// See also <see cref="Slide(Vector3)"/>.
|
||||||
|
/// Note: If the vector <paramref name="onNormal"/> is a zero vector, the components of the resulting new vector will be <see cref="real_t.NaN"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="onNormal">The vector to project onto.</param>
|
/// <param name="onNormal">The vector to project onto.</param>
|
||||||
/// <returns>The projected vector.</returns>
|
/// <returns>The projected vector.</returns>
|
||||||
@ -626,9 +629,12 @@ namespace Godot
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Returns this vector slid along a plane defined by the given <paramref name="normal"/>.
|
/// Returns a new vector resulting from sliding this vector along a plane with normal <paramref name="normal"/>.
|
||||||
|
/// The resulting new vector is perpendicular to <paramref name="normal"/>, and is equivalent to this vector minus its projection on <paramref name="normal"/>.
|
||||||
|
/// See also <see cref="Project(Vector3)"/>.
|
||||||
|
/// Note: The vector <paramref name="normal"/> must be normalized. See also <see cref="Normalized()"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="normal">The normal vector defining the plane to slide on.</param>
|
/// <param name="normal">The normal vector of the plane to slide on.</param>
|
||||||
/// <returns>The slid vector.</returns>
|
/// <returns>The slid vector.</returns>
|
||||||
public readonly Vector3 Slide(Vector3 normal)
|
public readonly Vector3 Slide(Vector3 normal)
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user