Merge pull request #102888 from Shaderd00d/clear_transform

Add shortcuts to reset position, rotation and scale in Spatial and Canvas Item Editor
This commit is contained in:
Thaddeus Crews
2025-10-14 10:31:27 -05:00
4 changed files with 122 additions and 0 deletions

View File

@ -530,6 +530,18 @@ void CanvasItemEditor::shortcut_input(const Ref<InputEvent> &p_ev) {
viewport->queue_redraw();
}
}
if (k->is_pressed() && !k->is_echo()) {
if (reset_transform_position_shortcut.is_valid() && reset_transform_position_shortcut->matches_event(p_ev)) {
_reset_transform(TransformType::POSITION);
}
if (reset_transform_rotation_shortcut.is_valid() && reset_transform_rotation_shortcut->matches_event(p_ev)) {
_reset_transform(TransformType::ROTATION);
}
if (reset_transform_scale_shortcut.is_valid() && reset_transform_scale_shortcut->matches_event(p_ev)) {
_reset_transform(TransformType::SCALE);
}
}
}
}
@ -1094,6 +1106,53 @@ void CanvasItemEditor::_on_grid_menu_id_pressed(int p_id) {
viewport->queue_redraw();
}
void CanvasItemEditor::_reset_transform(TransformType p_type) {
List<Node *> selection = editor_selection->get_full_selected_node_list();
if (selection.is_empty()) {
return;
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Reset Transform"));
for (Node *node : selection) {
Node2D *res_node = Object::cast_to<Node2D>(node);
if (res_node) {
switch (p_type) {
case TransformType::POSITION:
undo_redo->add_undo_method(res_node, "set_position", res_node->get_position());
undo_redo->add_do_method(res_node, "set_position", Vector2());
break;
case TransformType::ROTATION:
undo_redo->add_undo_method(res_node, "set_rotation", res_node->get_rotation());
undo_redo->add_do_method(res_node, "set_rotation", 0);
break;
case TransformType::SCALE:
undo_redo->add_undo_method(res_node, "set_scale", res_node->get_scale());
undo_redo->add_do_method(res_node, "set_scale", Size2(1, 1));
break;
}
continue;
}
Control *res_control = Object::cast_to<Control>(node);
if (res_control) {
switch (p_type) {
case TransformType::POSITION:
undo_redo->add_undo_method(res_control, "set_position", res_control->get_position());
undo_redo->add_do_method(res_control, "set_position", Vector2());
break;
case TransformType::ROTATION:
undo_redo->add_undo_method(res_control, "set_rotation", res_control->get_rotation());
undo_redo->add_do_method(res_control, "set_rotation", 0);
break;
case TransformType::SCALE:
undo_redo->add_undo_method(res_control, "set_scale", res_control->get_scale());
undo_redo->add_do_method(res_control, "set_scale", Size2(1, 1));
break;
}
}
}
undo_redo->commit_action();
}
void CanvasItemEditor::_switch_theme_preview(int p_mode) {
view_menu->get_popup()->hide();
@ -5803,6 +5862,9 @@ CanvasItemEditor::CanvasItemEditor() {
multiply_grid_step_shortcut = ED_SHORTCUT("canvas_item_editor/multiply_grid_step", TTRC("Multiply grid step by 2"), Key::KP_MULTIPLY);
divide_grid_step_shortcut = ED_SHORTCUT("canvas_item_editor/divide_grid_step", TTRC("Divide grid step by 2"), Key::KP_DIVIDE);
reset_transform_position_shortcut = ED_SHORTCUT("canvas_item_editor/reset_transform_position", TTRC("Reset Position"), KeyModifierMask::ALT + Key::W);
reset_transform_rotation_shortcut = ED_SHORTCUT("canvas_item_editor/reset_transform_rotation", TTRC("Reset Rotation"), KeyModifierMask::ALT + Key::E);
reset_transform_scale_shortcut = ED_SHORTCUT("canvas_item_editor/reset_transform_scale", TTRC("Reset Scale"), KeyModifierMask::ALT + Key::R);
skeleton_menu->get_popup()->set_item_checked(skeleton_menu->get_popup()->get_item_index(SKELETON_SHOW_BONES), true);