Merge pull request #104945 from YeldhamDev/subgizmo_lock_ignore
Fix gizmos from 3D editor plugins not applying changes to locked nodes
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@ -5224,7 +5224,7 @@ void Node3DEditorViewport::apply_transform(Vector3 p_motion, double p_snap) {
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continue;
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}
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if (sp->has_meta("_edit_lock_")) {
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if (sp->has_meta("_edit_lock_") && !spatial_editor->is_gizmo_visible()) {
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continue;
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}
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