Merge pull request #104945 from YeldhamDev/subgizmo_lock_ignore

Fix gizmos from 3D editor plugins not applying changes to locked nodes
This commit is contained in:
Thaddeus Crews
2025-08-08 12:28:09 -05:00

View File

@ -5224,7 +5224,7 @@ void Node3DEditorViewport::apply_transform(Vector3 p_motion, double p_snap) {
continue;
}
if (sp->has_meta("_edit_lock_")) {
if (sp->has_meta("_edit_lock_") && !spatial_editor->is_gizmo_visible()) {
continue;
}