Style: Integrate #pragma once in builders/checks

This commit is contained in:
Thaddeus Crews
2025-02-01 10:11:55 -06:00
parent 7459a0361d
commit 96fdaa616b
17 changed files with 44 additions and 197 deletions

View File

@ -78,8 +78,7 @@ def main():
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef TEST_{name_upper_snake_case}_H
#define TEST_{name_upper_snake_case}_H
#pragma once
#include "tests/test_macros.h"
@ -90,14 +89,11 @@ TEST_CASE("[{name_pascal_case}] Example test case") {{
}}
}} // namespace Test{name_pascal_case}
#endif // TEST_{name_upper_snake_case}_H
""".format(
name_snake_case=name_snake_case,
# Capitalize the first letter but keep capitalization for the rest of the string.
# This is done in case the user passes a camelCase string instead of PascalCase.
name_pascal_case=args.name[0].upper() + args.name[1:],
name_upper_snake_case=name_snake_case.upper(),
# The padding length depends on the test name length.
padding=" " * (61 - len(name_snake_case)),
)

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@ -1,6 +1,5 @@
/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
#ifndef VERTEX_FRAGMENT_GLSL_GEN_HGLES3_GLES3
#define VERTEX_FRAGMENT_GLSL_GEN_HGLES3_GLES3
#pragma once
#include "drivers/gles3/shader_gles3.h"
@ -70,5 +69,3 @@ void main() {
}
};
#endif

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@ -1,6 +1,5 @@
/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
#ifndef COMPUTE_SHADER_GLSL_RAW_H
#define COMPUTE_SHADER_GLSL_RAW_H
#pragma once
static const char compute_shader_glsl[] = {
R"<!>(#[compute]
@ -17,4 +16,3 @@ void main() {
}
)<!>"
};
#endif

View File

@ -1,6 +1,5 @@
/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
#ifndef VERTEX_FRAGMENT_SHADER_GLSL_RAW_H
#define VERTEX_FRAGMENT_SHADER_GLSL_RAW_H
#pragma once
static const char vertex_fragment_shader_glsl[] = {
R"<!>(#[versions]
@ -37,4 +36,3 @@ void main() {
}
)<!>"
};
#endif

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@ -1,6 +1,5 @@
/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
#ifndef COMPUTE_GLSL_GEN_H_RD
#define COMPUTE_GLSL_GEN_H_RD
#pragma once
#include "servers/rendering/renderer_rd/shader_rd.h"
@ -28,5 +27,3 @@ void main() {
setup(nullptr, nullptr, _compute_code, "ComputeShaderRD");
}
};
#endif

View File

@ -1,6 +1,5 @@
/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
#ifndef VERTEX_FRAGMENT_GLSL_GEN_H_RD
#define VERTEX_FRAGMENT_GLSL_GEN_H_RD
#pragma once
#include "servers/rendering/renderer_rd/shader_rd.h"
@ -42,5 +41,3 @@ void main() {
setup(_vertex_code, _fragment_code, nullptr, "VertexFragmentShaderRD");
}
};
#endif