Pass window exclusive and transient properties for subwindow creation

On Windows this allows to avoid having to change the owner of the window
after it has been created, which in rare circumstances may cause the
window to bug out.
This commit is contained in:
Alvin Wong
2024-07-25 00:20:31 +08:00
parent 91eb688e17
commit 97aa278edb
10 changed files with 45 additions and 25 deletions

View File

@ -517,7 +517,7 @@ class DisplayServerWindows : public DisplayServer {
uint64_t time_since_popup = 0;
Ref<Image> icon;
WindowID _create_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect);
WindowID _create_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect, bool p_exclusive, WindowID p_transient_parent);
WindowID window_id_counter = MAIN_WINDOW_ID;
RBMap<WindowID, WindowData> windows;
@ -652,7 +652,7 @@ public:
virtual Vector<DisplayServer::WindowID> get_window_list() const override;
virtual WindowID create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i()) override;
virtual WindowID create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i(), bool p_exclusive = false, WindowID p_transient_parent = INVALID_WINDOW_ID) override;
virtual void show_window(WindowID p_window) override;
virtual void delete_sub_window(WindowID p_window) override;