style: Start applying PEP8 to Python files, indentation issues

Done with `autopep8 --select=E1`, fixes:

- E101 - Reindent all lines.
- E112 - Fix under-indented comments.
- E113 - Fix over-indented comments.
- E115 - Fix under-indented comments.
- E116 - Fix over-indented comments.
- E121 - Fix a badly indented line.
- E122 - Fix a badly indented line.
- E123 - Fix a badly indented line.
- E124 - Fix a badly indented line.
- E125 - Fix indentation undistinguish from the next logical line.
- E126 - Fix a badly indented line.
- E127 - Fix a badly indented line.
- E128 - Fix a badly indented line.
- E129 - Fix a badly indented line.
This commit is contained in:
Rémi Verschelde
2016-10-30 18:44:57 +01:00
parent 681575fa71
commit 97c8508f5e
88 changed files with 6291 additions and 6291 deletions

View File

@ -7,15 +7,15 @@ env_ogg = env_modules.Clone()
# Thirdparty source files
if (env["libogg"] != "system"): # builtin
thirdparty_dir = "#thirdparty/libogg/"
thirdparty_sources = [
"bitwise.c",
"framing.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
thirdparty_dir = "#thirdparty/libogg/"
thirdparty_sources = [
"bitwise.c",
"framing.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_ogg.add_source_files(env.modules_sources, thirdparty_sources)
env_ogg.Append(CPPPATH = [thirdparty_dir])
env_ogg.add_source_files(env.modules_sources, thirdparty_sources)
env_ogg.Append(CPPPATH = [thirdparty_dir])
# Godot source files
env_ogg.add_source_files(env.modules_sources, "*.cpp")