Add is_inside_tree() check to SpringBoneSimulator3D

This commit is contained in:
Silc Lizard (Tokage) Renew
2025-03-15 17:17:57 +09:00
parent cae3d722a3
commit 97cc8aed18

View File

@ -1344,6 +1344,9 @@ void SpringBoneSimulator3D::_find_collisions() {
}
void SpringBoneSimulator3D::_process_collisions() {
if (!is_inside_tree()) {
return;
}
for (const ObjectID &oid : collisions) {
Object *t_obj = ObjectDB::get_instance(oid);
if (!t_obj) {
@ -1467,6 +1470,10 @@ void SpringBoneSimulator3D::_set_active(bool p_active) {
}
void SpringBoneSimulator3D::_process_modification() {
if (!is_inside_tree()) {
return;
}
Skeleton3D *skeleton = get_skeleton();
if (!skeleton) {
return;
@ -1488,6 +1495,9 @@ void SpringBoneSimulator3D::_process_modification() {
}
void SpringBoneSimulator3D::reset() {
if (!is_inside_tree()) {
return;
}
Skeleton3D *skeleton = get_skeleton();
if (!skeleton) {
return;