Remove extraneous includes from texture.h.
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@ -33,6 +33,7 @@
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#include "core/io/file_access.h"
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#include "core/io/file_access_memory.h"
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#include "scene/resources/image_texture.h"
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#include "servers/rendering/rendering_server.h"
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#include <ktx.h>
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#include <vk_format.h>
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@ -32,6 +32,8 @@
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#include "noise.h"
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#include "servers/rendering/rendering_server.h"
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NoiseTexture2D::NoiseTexture2D() {
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noise = Ref<Noise>();
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@ -33,6 +33,7 @@
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#include "noise.h"
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#include "core/object/ref_counted.h"
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#include "scene/resources/gradient.h"
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#include "scene/resources/texture.h"
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class NoiseTexture2D : public Texture2D {
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@ -32,6 +32,8 @@
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#include "noise.h"
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#include "servers/rendering/rendering_server.h"
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NoiseTexture3D::NoiseTexture3D() {
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noise = Ref<Noise>();
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@ -33,6 +33,7 @@
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#include "noise.h"
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#include "core/object/ref_counted.h"
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#include "scene/resources/gradient.h"
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#include "scene/resources/texture.h"
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class NoiseTexture3D : public Texture3D {
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@ -53,6 +53,7 @@ using namespace godot;
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#include "core/object/worker_thread_pool.h"
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#include "core/string/translation_server.h"
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#include "scene/resources/image_texture.h"
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#include "servers/rendering/rendering_server.h"
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#include "modules/modules_enabled.gen.h" // For freetype, msdfgen, svg.
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@ -54,6 +54,7 @@ using namespace godot;
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#include "core/io/file_access.h"
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#include "core/string/print_string.h"
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#include "core/string/translation_server.h"
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#include "servers/rendering/rendering_server.h"
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#include "modules/modules_enabled.gen.h" // For freetype, msdfgen, svg.
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