Fix add_root_node() being no-op

This commit is contained in:
kobewi
2024-04-02 16:42:11 +02:00
parent 29b3d9e9e5
commit 98871c3057
2 changed files with 20 additions and 5 deletions

View File

@ -44,8 +44,7 @@
<return type="void" />
<param index="0" name="node" type="Node" />
<description>
Adds [param node] as a child of the root node in the editor context.
[b]Warning:[/b] The implementation of this method is currently disabled.
Makes [param node] root of the currently opened scene. Only works if the scene is empty. If the [param node] is a scene instance, an inheriting scene will be created.
</description>
</method>
<method name="get_editor_interface" qualifiers="const" deprecated="[EditorInterface] is a global singleton and can be accessed directly by its name.">
@ -57,7 +56,7 @@
<method name="get_scene" qualifiers="const">
<return type="Node" />
<description>
Returns the Editor's currently active scene.
Returns the edited (current) scene's root [Node]. Equivalent of [method EditorInterface.get_edited_scene_root].
</description>
</method>
</methods>