Fix GodotProfileZone with tracy backend failing with shadowed variable names.

This commit is contained in:
Lukas Tenbrink
2025-11-15 20:03:14 +01:00
parent ef34c3d534
commit 98caaebb72
3 changed files with 7 additions and 5 deletions

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@ -51,7 +51,7 @@
// Define tracing macros.
#define GodotProfileFrameMark FrameMark
#define GodotProfileZone(m_zone_name) ZoneScopedN(m_zone_name)
#define GodotProfileZone(m_zone_name) ZoneNamedN(GD_UNIQUE_NAME(__godot_tracy_szone_), m_zone_name, true)
#define GodotProfileZoneGroupedFirst(m_group_name, m_zone_name) ZoneNamedN(__godot_tracy_zone_##m_group_name, m_zone_name, true)
#define GodotProfileZoneGroupedEndEarly(m_group_name, m_zone_name) __godot_tracy_zone_##m_group_name.~ScopedZone();
#ifndef TRACY_CALLSTACK

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@ -465,3 +465,8 @@ constexpr bool is_fully_defined_v = is_fully_defined<T>::value;
#else
#define STATIC_ASSERT_INCOMPLETE_TYPE(m_keyword, m_type)
#endif
#define _GD_VARNAME_CONCAT_B_(m_ignore, m_name) m_name
#define _GD_VARNAME_CONCAT_A_(m_a, m_b, m_c) _GD_VARNAME_CONCAT_B_(hello there, m_a##m_b##m_c)
#define _GD_VARNAME_CONCAT_(m_a, m_b, m_c) _GD_VARNAME_CONCAT_A_(m_a, m_b, m_c)
#define GD_UNIQUE_NAME(m_name) _GD_VARNAME_CONCAT_(m_name, _, __COUNTER__)