Merge pull request #99296 from elpozewaunig/web_splash_properties

Add web support for all missing splash screen properties
This commit is contained in:
Rémi Verschelde
2025-01-06 22:46:55 +01:00
2 changed files with 21 additions and 1 deletions

View File

@ -52,6 +52,20 @@ body {
margin: auto; margin: auto;
} }
#status-splash.show-image--false {
display: none;
}
#status-splash.fullsize--true {
height: 100%;
width: 100%;
object-fit: contain;
}
#status-splash.use-filter--false {
image-rendering: pixelated;
}
#status-progress, #status-notice { #status-progress, #status-notice {
display: none; display: none;
} }
@ -88,7 +102,7 @@ body {
</noscript> </noscript>
<div id="status"> <div id="status">
<img id="status-splash" src="$GODOT_SPLASH" alt=""> <img id="status-splash" class="$GODOT_SPLASH_CLASSES" src="$GODOT_SPLASH" alt="">
<progress id="status-progress"></progress> <progress id="status-progress"></progress>
<div id="status-notice"></div> <div id="status-notice"></div>
</div> </div>

View File

@ -170,6 +170,12 @@ void EditorExportPlatformWeb::_fix_html(Vector<uint8_t> &p_html, const Ref<Edito
replaces["$GODOT_HEAD_INCLUDE"] = head_include + custom_head_include; replaces["$GODOT_HEAD_INCLUDE"] = head_include + custom_head_include;
replaces["$GODOT_CONFIG"] = str_config; replaces["$GODOT_CONFIG"] = str_config;
replaces["$GODOT_SPLASH_COLOR"] = "#" + Color(GLOBAL_GET("application/boot_splash/bg_color")).to_html(false); replaces["$GODOT_SPLASH_COLOR"] = "#" + Color(GLOBAL_GET("application/boot_splash/bg_color")).to_html(false);
LocalVector<String> godot_splash_classes;
godot_splash_classes.push_back("show-image--" + String(GLOBAL_GET("application/boot_splash/show_image")));
godot_splash_classes.push_back("fullsize--" + String(GLOBAL_GET("application/boot_splash/fullsize")));
godot_splash_classes.push_back("use-filter--" + String(GLOBAL_GET("application/boot_splash/use_filter")));
replaces["$GODOT_SPLASH_CLASSES"] = String(" ").join(godot_splash_classes);
replaces["$GODOT_SPLASH"] = p_name + ".png"; replaces["$GODOT_SPLASH"] = p_name + ".png";
if (p_preset->get("variant/thread_support")) { if (p_preset->get("variant/thread_support")) {