-fixed bug in Button now exporting font property
-made GUI Theme editor usable -editor does not allow to export or create .pck in the same path as a project -changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export. -will not look for .pck files recursively, was causing unexpected behaviors -fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
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@ -1475,10 +1475,14 @@ Error OS_Windows::execute(const String& p_path, const List<String>& p_arguments,
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ZeroMemory( &pi.si, sizeof(pi.si) );
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pi.si.cb = sizeof(pi.si);
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ZeroMemory( &pi.pi, sizeof(pi.pi) );
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LPSTARTUPINFOW si_w = (LPSTARTUPINFOW) &pi.si;
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print_line("running cmdline: "+cmdline);
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int ret = CreateProcess(NULL, (LPSTR)cmdline.utf8().get_data(), NULL, NULL, 0, NORMAL_PRIORITY_CLASS, NULL, NULL, &pi.si, &pi.pi);
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Vector<CharType> modstr; //windows wants to change this no idea why
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modstr.resize(cmdline.size());
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for(int i=0;i<cmdline.size();i++)
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modstr[i]=cmdline[i];
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int ret = CreateProcessW(NULL, modstr.ptr(), NULL, NULL, 0, NORMAL_PRIORITY_CLASS, NULL, NULL, si_w, &pi.pi);
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ERR_FAIL_COND_V(ret == 0, ERR_CANT_FORK);
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if (p_blocking) {
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@ -1523,6 +1527,15 @@ Error OS_Windows::set_cwd(const String& p_cwd) {
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return OK;
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}
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String OS_Windows::get_executable_path() const {
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wchar_t bufname[4096];
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GetModuleFileNameW(NULL,bufname,4096);
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String s= bufname;
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print_line("EXEC PATHPó: "+s);
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return s;
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}
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void OS_Windows::set_icon(const Image& p_icon) {
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@ -235,6 +235,7 @@ public:
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void set_cursor_shape(CursorShape p_shape);
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void set_icon(const Image& p_icon);
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virtual String get_executable_path() const;
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virtual String get_locale() const;
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