Improve threading in ClassDB and EditorHelp
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@ -47,7 +47,6 @@
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void SceneCreateDialog::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE:
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case NOTIFICATION_THEME_CHANGED: {
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select_node_button->set_icon(get_editor_theme_icon(SNAME("ClassList")));
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node_type_2d->set_icon(get_editor_theme_icon(SNAME("Node2D")));
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@ -55,6 +54,10 @@ void SceneCreateDialog::_notification(int p_what) {
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node_type_gui->set_icon(get_editor_theme_icon(SNAME("Control")));
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node_type_other->add_theme_icon_override(SNAME("icon"), get_editor_theme_icon(SNAME("Node")));
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} break;
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case NOTIFICATION_READY: {
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select_node_dialog->select_base();
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} break;
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}
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}
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@ -180,7 +183,6 @@ SceneCreateDialog::SceneCreateDialog() {
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select_node_dialog = memnew(CreateDialog);
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add_child(select_node_dialog);
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select_node_dialog->set_base_type("Node");
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select_node_dialog->select_base();
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select_node_dialog->connect("create", callable_mp(this, &SceneCreateDialog::on_type_picked));
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VBoxContainer *main_vb = memnew(VBoxContainer);
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