A lot of progress with canvas rendering, still far from working.
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@ -426,11 +426,13 @@ void MobileVRInterface::commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_t
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eye_center.y = 0.0;
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// unset our render target so we are outputting to our main screen by making RasterizerStorageGLES3::system_fbo our current FBO
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#if 0
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VSG::rasterizer->set_current_render_target(RID());
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// and output
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VSG::rasterizer->output_lens_distorted_to_screen(p_render_target, dest, k1, k2, eye_center, oversample);
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};
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#endif
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}
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void MobileVRInterface::process() {
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_THREAD_SAFE_METHOD_
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