Fix over saturated static colored lights
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@ -648,7 +648,7 @@ void trace_direct_light(vec3 p_position, vec3 p_normal, uint p_light_index, bool
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}
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r_shadow = penumbra;
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r_light = light_data.color * light_data.energy * attenuation * penumbra * penumbra_color;
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r_light = light_data.energy * attenuation * penumbra * penumbra_color;
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}
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#endif
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