Polished 3D selection
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@ -89,6 +89,8 @@ public:
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bool is_valid() const;
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bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal) const;
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bool intersect_ray(const Vector3 &p_begin, const Vector3 &p_dir, Vector3 &r_point, Vector3 &r_normal) const;
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bool intersect_convex_shape(const Plane *p_planes, int p_plane_count) const;
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bool inside_convex_shape(const Plane *p_planes, int p_plane_count, Vector3 p_scale = Vector3(1, 1, 1)) const;
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Vector3 get_area_normal(const AABB &p_aabb) const;
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PoolVector<Face3> get_faces() const;
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