Merge pull request #105927 from Joy-less/Don't-create-unnecessary-arrays-in-C#

Don't create unnecessary arrays in C#
This commit is contained in:
Rémi Verschelde
2025-06-05 13:11:06 +02:00
2 changed files with 6 additions and 6 deletions

View File

@ -479,8 +479,8 @@ namespace Godot
/// </returns>
public readonly bool IntersectsPlane(Plane plane)
{
Vector3[] points =
{
ReadOnlySpan<Vector3> points =
[
new Vector3(_position.X, _position.Y, _position.Z),
new Vector3(_position.X, _position.Y, _position.Z + _size.Z),
new Vector3(_position.X, _position.Y + _size.Y, _position.Z),
@ -489,7 +489,7 @@ namespace Godot
new Vector3(_position.X + _size.X, _position.Y, _position.Z + _size.Z),
new Vector3(_position.X + _size.X, _position.Y + _size.Y, _position.Z),
new Vector3(_position.X + _size.X, _position.Y + _size.Y, _position.Z + _size.Z)
};
];
bool over = false;
bool under = false;

View File

@ -1665,8 +1665,8 @@ namespace Godot
/// <returns>The position of the first non-zero digit.</returns>
public static int StepDecimals(double step)
{
double[] sd = new double[]
{
ReadOnlySpan<double> sd =
[
0.9999,
0.09999,
0.009999,
@ -1676,7 +1676,7 @@ namespace Godot
0.0000009999,
0.00000009999,
0.000000009999,
};
];
double abs = Math.Abs(step);
double decs = abs - (int)abs; // Strip away integer part
for (int i = 0; i < sd.Length; i++)