Style: Harmonize header includes in platform ports
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:
Includes from the platform port or module should be included with relative
paths (relative to the root folder of the modular component, e.g.
`platform/linuxbsd/`), in their own section before Godot's "core" includes.
The `api` and `export` subfolders also need to be handled as self-contained
(and thus use relative paths for their "local" includes) as they are all
compiled for each editor platform, without necessarily having the api/export
matching platform folder in the include path.
E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp`
and those need to use relative includes for it to work.
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@ -33,6 +33,7 @@
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#ifdef WINDOWS_ENABLED
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#include <stdio.h>
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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@ -163,4 +164,4 @@ void WindowsTerminalLogger::log_error(const char *p_function, const char *p_file
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WindowsTerminalLogger::~WindowsTerminalLogger() {}
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#endif
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#endif // WINDOWS_ENABLED
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