SoftBody3D: Add a property for scaling rest lengths of edge constraints

This commit is contained in:
Elzewyr
2025-05-12 19:33:39 +03:00
parent 0d8f33a74a
commit 9f67bf96fa
19 changed files with 126 additions and 0 deletions

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@ -1126,6 +1126,20 @@ real_t JoltPhysicsServer3D::soft_body_get_linear_stiffness(RID p_body) const {
return (real_t)body->get_stiffness_coefficient();
}
void JoltPhysicsServer3D::soft_body_set_shrinking_factor(RID p_body, real_t p_shrinking_factor) {
JoltSoftBody3D *body = soft_body_owner.get_or_null(p_body);
ERR_FAIL_NULL(body);
return body->set_shrinking_factor((float)p_shrinking_factor);
}
real_t JoltPhysicsServer3D::soft_body_get_shrinking_factor(RID p_body) const {
JoltSoftBody3D *body = soft_body_owner.get_or_null(p_body);
ERR_FAIL_NULL_V(body, 0.0);
return (real_t)body->get_shrinking_factor();
}
void JoltPhysicsServer3D::soft_body_set_pressure_coefficient(RID p_body, real_t p_coefficient) {
JoltSoftBody3D *body = soft_body_owner.get_or_null(p_body);
ERR_FAIL_NULL(body);

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@ -331,6 +331,9 @@ public:
virtual void soft_body_set_linear_stiffness(RID p_body, real_t p_coefficient) override;
virtual real_t soft_body_get_linear_stiffness(RID p_body) const override;
virtual void soft_body_set_shrinking_factor(RID p_body, real_t p_shrinking_factor) override;
virtual real_t soft_body_get_shrinking_factor(RID p_body) const override;
virtual void soft_body_set_pressure_coefficient(RID p_body, real_t p_coefficient) override;
virtual real_t soft_body_get_pressure_coefficient(RID p_body) const override;

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@ -202,6 +202,10 @@ bool JoltSoftBody3D::_ref_shared_data() {
vertex_attrib.mCompliance = vertex_attrib.mShearCompliance = inverse_stiffness;
settings.CreateConstraints(&vertex_attrib, 1, JPH::SoftBodySharedSettings::EBendType::None);
float multiplier = 1.0f - shrinking_factor;
for (JPH::SoftBodySharedSettings::Edge &e : settings.mEdgeConstraints) {
e.mRestLength *= multiplier;
}
settings.Optimize();
} else {
iter_shared_data->value.ref_count++;
@ -454,6 +458,14 @@ void JoltSoftBody3D::set_stiffness_coefficient(float p_coefficient) {
stiffness_coefficient = CLAMP(p_coefficient, 0.0f, 1.0f);
}
float JoltSoftBody3D::get_shrinking_factor() const {
return shrinking_factor;
}
void JoltSoftBody3D::set_shrinking_factor(float p_shrinking_factor) {
shrinking_factor = p_shrinking_factor;
}
void JoltSoftBody3D::set_pressure(float p_pressure) {
if (unlikely(pressure == p_pressure)) {
return;

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@ -64,6 +64,7 @@ class JoltSoftBody3D final : public JoltObject3D {
float pressure = 0.0f;
float linear_damping = 0.01f;
float stiffness_coefficient = 0.5f;
float shrinking_factor = 0.0f;
int simulation_precision = 5;
@ -138,6 +139,9 @@ public:
float get_stiffness_coefficient() const;
void set_stiffness_coefficient(float p_coefficient);
float get_shrinking_factor() const;
void set_shrinking_factor(float p_shrinking_factor);
float get_pressure() const { return pressure; }
void set_pressure(float p_pressure);