Merge pull request #101416 from MrBlockers/91342-nested-spawner

Fix node cache errors on nested MultiplayerSpawners
This commit is contained in:
Thaddeus Crews
2025-07-10 11:39:23 -05:00

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@ -72,7 +72,7 @@ private:
HashMap<int, PeerInfo> peers_info; HashMap<int, PeerInfo> peers_info;
uint32_t last_net_id = 0; uint32_t last_net_id = 0;
HashMap<ObjectID, TrackedNode> tracked_nodes; HashMap<ObjectID, TrackedNode> tracked_nodes;
HashSet<ObjectID> spawned_nodes; RBSet<ObjectID> spawned_nodes;
HashSet<ObjectID> sync_nodes; HashSet<ObjectID> sync_nodes;
// Pending local spawn information (handles spawning nested nodes during ready). // Pending local spawn information (handles spawning nested nodes during ready).