Fix folder scan replacing project list
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@ -469,23 +469,19 @@ void ProjectList::update_project_list() {
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// If you have 150 projects, it may read through 150 files on your disk at once + load 150 icons.
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// FIXME: Does it really have to be a full, hard reload? Runtime updates should be made much cheaper.
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// Clear whole list
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for (int i = 0; i < _projects.size(); ++i) {
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Item &project = _projects.write[i];
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CRASH_COND(project.control == nullptr);
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memdelete(project.control); // Why not queue_free()?
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}
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_projects.clear();
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_last_clicked = "";
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_selected_project_paths.clear();
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if (ProjectManager::get_singleton()->is_initialized()) {
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// Clear whole list
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for (int i = 0; i < _projects.size(); ++i) {
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Item &project = _projects.write[i];
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CRASH_COND(project.control == nullptr);
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memdelete(project.control); // Why not queue_free()?
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}
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List<String> sections;
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_config.load(_config_path);
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_config.get_sections(§ions);
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_projects.clear();
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_last_clicked = "";
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_selected_project_paths.clear();
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for (const String &path : sections) {
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bool favorite = _config.get_value(path, "favorite", false);
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_projects.push_back(load_project_data(path, favorite));
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load_project_list();
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}
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// Create controls
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@ -590,7 +586,21 @@ void ProjectList::find_projects_multiple(const PackedStringArray &p_paths) {
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}
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save_config();
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update_project_list();
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if (ProjectManager::get_singleton()->is_initialized()) {
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update_project_list();
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}
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}
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void ProjectList::load_project_list() {
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List<String> sections;
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_config.load(_config_path);
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_config.get_sections(§ions);
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for (const String &path : sections) {
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bool favorite = _config.get_value(path, "favorite", false);
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_projects.push_back(load_project_data(path, favorite));
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}
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}
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void ProjectList::_scan_folder_recursive(const String &p_path, List<String> *r_projects) {
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@ -220,6 +220,7 @@ public:
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// Project list updates.
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void load_project_list();
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void update_project_list();
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void sort_projects();
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int get_project_count() const;
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