Merge pull request #101210 from clayjohn/headless-export-shader
Save instance and global uniform data in RenderingServerDummy
This commit is contained in:
@ -30,6 +30,8 @@
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#include "material_storage.h"
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#include "core/config/project_settings.h"
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using namespace RendererDummy;
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MaterialStorage *MaterialStorage::singleton = nullptr;
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@ -42,6 +44,103 @@ MaterialStorage::MaterialStorage() {
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MaterialStorage::~MaterialStorage() {
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singleton = nullptr;
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global_shader_variables.clear();
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}
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void MaterialStorage::global_shader_parameter_add(const StringName &p_name, RS::GlobalShaderParameterType p_type, const Variant &p_value) {
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ERR_FAIL_COND(global_shader_variables.has(p_name));
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global_shader_variables[p_name] = p_type;
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}
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void MaterialStorage::global_shader_parameter_remove(const StringName &p_name) {
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if (!global_shader_variables.has(p_name)) {
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return;
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}
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global_shader_variables.erase(p_name);
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}
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Vector<StringName> MaterialStorage::global_shader_parameter_get_list() const {
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Vector<StringName> names;
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for (const KeyValue<StringName, RS::GlobalShaderParameterType> &E : global_shader_variables) {
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names.push_back(E.key);
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}
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names.sort_custom<StringName::AlphCompare>();
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return names;
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}
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RS::GlobalShaderParameterType MaterialStorage::global_shader_parameter_get_type(const StringName &p_name) const {
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if (!global_shader_variables.has(p_name)) {
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print_line("don't have name, sorry");
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return RS::GLOBAL_VAR_TYPE_MAX;
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}
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return global_shader_variables[p_name];
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}
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void MaterialStorage::global_shader_parameters_load_settings(bool p_load_textures) {
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List<PropertyInfo> settings;
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ProjectSettings::get_singleton()->get_property_list(&settings);
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for (const PropertyInfo &E : settings) {
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if (E.name.begins_with("shader_globals/")) {
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StringName name = E.name.get_slice("/", 1);
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Dictionary d = GLOBAL_GET(E.name);
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ERR_CONTINUE(!d.has("type"));
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ERR_CONTINUE(!d.has("value"));
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String type = d["type"];
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static const char *global_var_type_names[RS::GLOBAL_VAR_TYPE_MAX] = {
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"bool",
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"bvec2",
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"bvec3",
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"bvec4",
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"int",
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"ivec2",
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"ivec3",
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"ivec4",
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"rect2i",
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"uint",
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"uvec2",
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"uvec3",
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"uvec4",
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"float",
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"vec2",
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"vec3",
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"vec4",
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"color",
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"rect2",
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"mat2",
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"mat3",
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"mat4",
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"transform_2d",
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"transform",
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"sampler2D",
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"sampler2DArray",
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"sampler3D",
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"samplerCube",
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"samplerExternalOES"
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};
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RS::GlobalShaderParameterType gvtype = RS::GLOBAL_VAR_TYPE_MAX;
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for (int i = 0; i < RS::GLOBAL_VAR_TYPE_MAX; i++) {
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if (global_var_type_names[i] == type) {
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gvtype = RS::GlobalShaderParameterType(i);
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break;
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}
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}
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ERR_CONTINUE(gvtype == RS::GLOBAL_VAR_TYPE_MAX); //type invalid
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if (!global_shader_variables.has(name)) {
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global_shader_parameter_add(name, gvtype, Variant());
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}
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}
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}
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}
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RID MaterialStorage::shader_allocate() {
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@ -131,3 +230,56 @@ void MaterialStorage::get_shader_parameter_list(RID p_shader, List<PropertyInfo>
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p_param_list->push_back(pi);
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}
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}
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RID MaterialStorage::material_allocate() {
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return material_owner.allocate_rid();
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}
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void MaterialStorage::material_initialize(RID p_rid) {
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material_owner.initialize_rid(p_rid, DummyMaterial());
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}
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void MaterialStorage::material_free(RID p_rid) {
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DummyMaterial *material = material_owner.get_or_null(p_rid);
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ERR_FAIL_NULL(material);
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material_owner.free(p_rid);
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}
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void MaterialStorage::material_set_shader(RID p_material, RID p_shader) {
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DummyMaterial *material = material_owner.get_or_null(p_material);
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ERR_FAIL_NULL(material);
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material->shader = p_shader;
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}
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void MaterialStorage::material_set_next_pass(RID p_material, RID p_next_material) {
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DummyMaterial *material = material_owner.get_or_null(p_material);
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ERR_FAIL_NULL(material);
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material->next_pass = p_next_material;
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}
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void MaterialStorage::material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) {
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DummyMaterial *material = material_owner.get_or_null(p_material);
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ERR_FAIL_NULL(material);
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DummyShader *shader = shader_owner.get_or_null(material->shader);
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if (shader) {
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for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : shader->uniforms) {
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if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
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continue;
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}
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RendererMaterialStorage::InstanceShaderParam p;
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p.info = ShaderLanguage::uniform_to_property_info(E.value);
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p.info.name = E.key; //supply name
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p.index = E.value.instance_index;
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p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint);
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r_parameters->push_back(p);
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}
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}
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if (material->next_pass.is_valid()) {
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material_get_instance_shader_parameters(material->next_pass, r_parameters);
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}
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}
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@ -42,6 +42,8 @@ class MaterialStorage : public RendererMaterialStorage {
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private:
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static MaterialStorage *singleton;
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HashMap<StringName, RS::GlobalShaderParameterType> global_shader_variables;
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struct DummyShader {
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HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
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};
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@ -50,6 +52,13 @@ private:
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ShaderCompiler dummy_compiler;
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struct DummyMaterial {
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RID shader;
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RID next_pass;
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};
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mutable RID_Owner<DummyMaterial> material_owner;
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public:
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static MaterialStorage *get_singleton() { return singleton; }
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@ -58,16 +67,16 @@ public:
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/* GLOBAL SHADER UNIFORM API */
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virtual void global_shader_parameter_add(const StringName &p_name, RS::GlobalShaderParameterType p_type, const Variant &p_value) override {}
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virtual void global_shader_parameter_remove(const StringName &p_name) override {}
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virtual Vector<StringName> global_shader_parameter_get_list() const override { return Vector<StringName>(); }
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virtual void global_shader_parameter_add(const StringName &p_name, RS::GlobalShaderParameterType p_type, const Variant &p_value) override;
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virtual void global_shader_parameter_remove(const StringName &p_name) override;
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virtual Vector<StringName> global_shader_parameter_get_list() const override;
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virtual void global_shader_parameter_set(const StringName &p_name, const Variant &p_value) override {}
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virtual void global_shader_parameter_set_override(const StringName &p_name, const Variant &p_value) override {}
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virtual Variant global_shader_parameter_get(const StringName &p_name) const override { return Variant(); }
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virtual RS::GlobalShaderParameterType global_shader_parameter_get_type(const StringName &p_name) const override { return RS::GLOBAL_VAR_TYPE_MAX; }
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virtual RS::GlobalShaderParameterType global_shader_parameter_get_type(const StringName &p_name) const override;
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virtual void global_shader_parameters_load_settings(bool p_load_textures = true) override {}
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virtual void global_shader_parameters_load_settings(bool p_load_textures = true) override;
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virtual void global_shader_parameters_clear() override {}
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virtual int32_t global_shader_parameters_instance_allocate(RID p_instance) override { return 0; }
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@ -95,23 +104,26 @@ public:
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virtual RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const override { return RS::ShaderNativeSourceCode(); }
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/* MATERIAL API */
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virtual RID material_allocate() override { return RID(); }
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virtual void material_initialize(RID p_rid) override {}
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virtual void material_free(RID p_rid) override {}
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bool owns_material(RID p_rid) { return material_owner.owns(p_rid); }
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virtual RID material_allocate() override;
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virtual void material_initialize(RID p_rid) override;
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virtual void material_free(RID p_rid) override;
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virtual void material_set_render_priority(RID p_material, int priority) override {}
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virtual void material_set_shader(RID p_shader_material, RID p_shader) override {}
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virtual void material_set_shader(RID p_shader_material, RID p_shader) override;
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virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) override {}
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virtual Variant material_get_param(RID p_material, const StringName &p_param) const override { return Variant(); }
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virtual void material_set_next_pass(RID p_material, RID p_next_material) override {}
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virtual void material_set_next_pass(RID p_material, RID p_next_material) override;
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virtual bool material_is_animated(RID p_material) override { return false; }
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virtual bool material_casts_shadows(RID p_material) override { return false; }
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virtual RS::CullMode material_get_cull_mode(RID p_material) const override { return RS::CULL_MODE_DISABLED; }
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virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override {}
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virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override;
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virtual void material_update_dependency(RID p_material, DependencyTracker *p_instance) override {}
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};
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@ -77,6 +77,9 @@ public:
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} else if (RendererDummy::MaterialStorage::get_singleton()->owns_shader(p_rid)) {
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RendererDummy::MaterialStorage::get_singleton()->shader_free(p_rid);
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return true;
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} else if (RendererDummy::MaterialStorage::get_singleton()->owns_material(p_rid)) {
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RendererDummy::MaterialStorage::get_singleton()->material_free(p_rid);
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return true;
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}
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return false;
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}
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