Merge pull request #107770 from RandomShaper/fix_res_dupe_bindings

Enhance bindings of deep resource duplication
This commit is contained in:
Rémi Verschelde
2025-06-21 11:14:19 +02:00
6 changed files with 25 additions and 13 deletions

View File

@ -535,6 +535,10 @@ Ref<Resource> Resource::duplicate_deep(ResourceDeepDuplicateMode p_deep_subresou
return dupe;
}
Ref<Resource> Resource::_duplicate_deep_bind(DeepDuplicateMode p_deep_subresources_mode) const {
return _duplicate_from_variant(true, (ResourceDeepDuplicateMode)p_deep_subresources_mode, 0);
}
Ref<Resource> Resource::_duplicate_from_variant(bool p_deep, ResourceDeepDuplicateMode p_deep_subresources_mode, int p_recursion_count) const {
// A call without deep duplication would have been early-rejected at Variant::duplicate() unless it's the root call.
DEV_ASSERT(!(p_recursion_count > 0 && p_deep_subresources_mode == RESOURCE_DEEP_DUPLICATE_NONE));
@ -724,12 +728,13 @@ void Resource::_bind_methods() {
ClassDB::bind_method(D_METHOD("emit_changed"), &Resource::emit_changed);
ClassDB::bind_method(D_METHOD("duplicate", "deep"), &Resource::duplicate, DEFVAL(false));
ClassDB::bind_method(D_METHOD("duplicate_deep", "deep_subresources_mode"), &Resource::duplicate_deep, DEFVAL(RESOURCE_DEEP_DUPLICATE_INTERNAL));
ClassDB::bind_method(D_METHOD("duplicate_deep", "deep_subresources_mode"), &Resource::_duplicate_deep_bind, DEFVAL(RESOURCE_DEEP_DUPLICATE_INTERNAL));
// For the bindings, it's much more natural to expose this enum from the Variant realm via Resource.
ClassDB::bind_integer_constant(get_class_static(), StringName("ResourceDeepDuplicateMode"), "RESOURCE_DEEP_DUPLICATE_NONE", RESOURCE_DEEP_DUPLICATE_NONE);
ClassDB::bind_integer_constant(get_class_static(), StringName("ResourceDeepDuplicateMode"), "RESOURCE_DEEP_DUPLICATE_INTERNAL", RESOURCE_DEEP_DUPLICATE_INTERNAL);
ClassDB::bind_integer_constant(get_class_static(), StringName("ResourceDeepDuplicateMode"), "RESOURCE_DEEP_DUPLICATE_ALL", RESOURCE_DEEP_DUPLICATE_ALL);
// Therefore, we can't use BIND_ENUM_CONSTANT here because we need some customization.
ClassDB::bind_integer_constant(get_class_static(), StringName("DeepDuplicateMode"), "DEEP_DUPLICATE_NONE", RESOURCE_DEEP_DUPLICATE_NONE);
ClassDB::bind_integer_constant(get_class_static(), StringName("DeepDuplicateMode"), "DEEP_DUPLICATE_INTERNAL", RESOURCE_DEEP_DUPLICATE_INTERNAL);
ClassDB::bind_integer_constant(get_class_static(), StringName("DeepDuplicateMode"), "DEEP_DUPLICATE_ALL", RESOURCE_DEEP_DUPLICATE_ALL);
ADD_SIGNAL(MethodInfo("changed"));
ADD_SIGNAL(MethodInfo("setup_local_to_scene_requested"));