diff --git a/core/templates/tuple.h b/core/templates/tuple.h index 4492fab7fdb..bb71f61d6d0 100644 --- a/core/templates/tuple.h +++ b/core/templates/tuple.h @@ -42,7 +42,7 @@ // recursion. So: float value; int value; etc. // // This works by splitting up the parameter pack for each step in the recursion minus the first. -// so the the first step creates the "T value" from the first template parameter. +// so the first step creates the "T value" from the first template parameter. // any further template arguments end up in "Rest", which we then use to instantiate a new // tuple, but now minus the first argument. To write this all out: // diff --git a/modules/gltf/skin_tool.cpp b/modules/gltf/skin_tool.cpp index ea5208d0619..04cc6d2a6ab 100644 --- a/modules/gltf/skin_tool.cpp +++ b/modules/gltf/skin_tool.cpp @@ -402,7 +402,7 @@ Error SkinTool::_determine_skeletons( for (GLTFSkinIndex skin_i = 0; skin_i < skins.size(); ++skin_i) { Ref skin = skins.write[skin_i]; - // If any of the the skeletons nodes exist in a skin, that skin now maps to the skeleton + // If any of the skeletons nodes exist in a skin, that skin now maps to the skeleton for (int i = 0; i < skeleton_nodes.size(); ++i) { SkinNodeIndex skel_node_i = skeleton_nodes[i]; if (skin->joints.has(skel_node_i) || skin->non_joints.has(skel_node_i)) { diff --git a/modules/zip/doc_classes/ZIPPacker.xml b/modules/zip/doc_classes/ZIPPacker.xml index b0e196dde5a..9ff45891348 100644 --- a/modules/zip/doc_classes/ZIPPacker.xml +++ b/modules/zip/doc_classes/ZIPPacker.xml @@ -87,7 +87,7 @@ Start a file with the fastest Deflate compression level ([code]1[/code]). This is fast to compress, but results in larger file sizes than [constant COMPRESSION_DEFAULT]. Decompression speed is generally unaffected by the chosen compression level. - Start a file with the the best Deflate compression level ([code]9[/code]). This is slow to compress, but results in smaller file sizes than [constant COMPRESSION_DEFAULT]. Decompression speed is generally unaffected by the chosen compression level. + Start a file with the best Deflate compression level ([code]9[/code]). This is slow to compress, but results in smaller file sizes than [constant COMPRESSION_DEFAULT]. Decompression speed is generally unaffected by the chosen compression level. diff --git a/platform/macos/display_server_embedded.h b/platform/macos/display_server_embedded.h index 52ee22cb59e..1ab126c9f0d 100644 --- a/platform/macos/display_server_embedded.h +++ b/platform/macos/display_server_embedded.h @@ -42,7 +42,7 @@ struct DisplayServerEmbeddedState { /// Default to a scale of 2.0, which is the most common. float screen_max_scale = 2.0f; float screen_dpi = 96.0f; - /// The display ID of the window which is displaying the the embedded process content. + /// The display ID of the window which is displaying the embedded process content. uint32_t display_id = -1; void serialize(PackedByteArray &r_data); diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp index 6b8f5dde6ba..805eb970b19 100644 --- a/platform/windows/display_server_windows.cpp +++ b/platform/windows/display_server_windows.cpp @@ -4658,7 +4658,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA // Process window messages. switch (uMsg) { case WM_GETOBJECT: { - get_object_recieved = true; + get_object_received = true; } break; case WM_MENUCOMMAND: { native_menu->_menu_activate(HMENU(lParam), (int)wParam); @@ -7177,7 +7177,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win } uint64_t delta = OS::get_singleton()->get_ticks_msec() - time_wait; - if (delta > 500 || get_object_recieved) { + if (delta > 500 || get_object_received) { break; } } diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h index c892bd2f58f..f7d588b7458 100644 --- a/platform/windows/display_server_windows.h +++ b/platform/windows/display_server_windows.h @@ -278,7 +278,7 @@ class DisplayServerWindows : public DisplayServer { String rendering_driver; bool app_focused = false; bool keep_screen_on = false; - bool get_object_recieved = false; + bool get_object_received = false; HANDLE power_request; TTS_Windows *tts = nullptr;