Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
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committed by
AThousandShips
parent
0f95e9f8e6
commit
a1846b27ea
@ -174,7 +174,7 @@ float AnimatedTexture::get_speed_scale() const {
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int AnimatedTexture::get_width() const {
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RWLockRead r(rw_lock);
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if (!frames[current_frame].texture.is_valid()) {
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if (frames[current_frame].texture.is_null()) {
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return 1;
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}
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@ -184,7 +184,7 @@ int AnimatedTexture::get_width() const {
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int AnimatedTexture::get_height() const {
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RWLockRead r(rw_lock);
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if (!frames[current_frame].texture.is_valid()) {
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if (frames[current_frame].texture.is_null()) {
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return 1;
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}
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@ -198,7 +198,7 @@ RID AnimatedTexture::get_rid() const {
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bool AnimatedTexture::has_alpha() const {
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RWLockRead r(rw_lock);
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if (!frames[current_frame].texture.is_valid()) {
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if (frames[current_frame].texture.is_null()) {
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return false;
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}
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@ -208,7 +208,7 @@ bool AnimatedTexture::has_alpha() const {
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Ref<Image> AnimatedTexture::get_image() const {
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RWLockRead r(rw_lock);
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if (!frames[current_frame].texture.is_valid()) {
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if (frames[current_frame].texture.is_null()) {
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return Ref<Image>();
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}
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