Use builtin Vector2 functions for calculation of angles.
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@ -79,7 +79,7 @@ real_t Vector2::angle_to(const Vector2 &p_vector2) const {
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}
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real_t Vector2::angle_to_point(const Vector2 &p_vector2) const {
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return Math::atan2(y - p_vector2.y, x - p_vector2.x);
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return (*this - p_vector2).angle();
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}
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real_t Vector2::dot(const Vector2 &p_other) const {
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