support for 2D shadow casters
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader.
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@ -115,7 +115,7 @@ def configure(env):
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env.Append(CCFLAGS=['/DGLES2_ENABLED'])
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env.Append(CCFLAGS=['/DGLEW_ENABLED'])
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LIBS=['winmm','opengl32','dsound','kernel32','ole32','user32','gdi32', 'IPHLPAPI', 'wsock32', 'shell32','advapi32']
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LIBS=['winmm','opengl32','dsound','kernel32','ole32','user32','gdi32', 'IPHLPAPI','Shlwapi', 'wsock32', 'shell32','advapi32']
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env.Append(LINKFLAGS=[p+env["LIBSUFFIX"] for p in LIBS])
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env.Append(LIBPATH=[os.getenv("WindowsSdkDir")+"/Lib"])
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@ -229,7 +229,7 @@ def configure(env):
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env.Append(CCFLAGS=['-DWINDOWS_ENABLED','-mwindows'])
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env.Append(CPPFLAGS=['-DRTAUDIO_ENABLED'])
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env.Append(CCFLAGS=['-DGLES2_ENABLED','-DGLEW_ENABLED'])
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env.Append(LIBS=['mingw32','opengl32', 'dsound', 'ole32', 'd3d9','winmm','gdi32','iphlpapi','wsock32','kernel32'])
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env.Append(LIBS=['mingw32','opengl32', 'dsound', 'ole32', 'd3d9','winmm','gdi32','iphlpapi','shlwapi','wsock32','kernel32'])
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if (env["bits"]=="32" and env["mingw64_for_32"]!="yes"):
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# env.Append(LIBS=['gcc_s'])
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