Fill random docs
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Class representing a signal defined in an object.
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</brief_description>
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<description>
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Signals can be connected to [Callable]s and emitted. When a signal is emitted, all connected callables are called.
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Usually signals are accessed as properties of objects, but it's also possible to assign them to variables and pass them around, allowing for more dynamic connections.
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</description>
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<tutorials>
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<link title="Using Signals">$DOCS_URL/getting_started/step_by_step/signals.html</link>
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@ -95,6 +97,7 @@
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<method name="is_null" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if either object or signal name are not valid.
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</description>
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</method>
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</methods>
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@ -103,12 +106,14 @@
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<return type="bool" />
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<param index="0" name="right" type="Signal" />
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<description>
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Returns [code]true[/code] if two signals are not equal.
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<param index="0" name="right" type="Signal" />
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<description>
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Returns [code]true[/code] if two signals are equal, i.e. their object and name are the same.
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</description>
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</operator>
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</operators>
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