Add shorthand for using singleton string names

This commit is contained in:
kobewi
2023-09-04 17:01:33 +02:00
parent 916ea002c1
commit a262d2d881
77 changed files with 382 additions and 380 deletions

View File

@ -846,7 +846,7 @@ void Window::set_visible(bool p_visible) {
focused = false;
}
notification(NOTIFICATION_VISIBILITY_CHANGED);
emit_signal(SceneStringNames::get_singleton()->visibility_changed);
emit_signal(SceneStringName(visibility_changed));
RS::get_singleton()->viewport_set_active(get_viewport_rid(), visible);
@ -1321,7 +1321,7 @@ void Window::_notification(int p_what) {
}
if (visible) {
notification(NOTIFICATION_VISIBILITY_CHANGED);
emit_signal(SceneStringNames::get_singleton()->visibility_changed);
emit_signal(SceneStringName(visibility_changed));
RS::get_singleton()->viewport_set_active(get_viewport_rid(), true);
}
@ -1337,7 +1337,7 @@ void Window::_notification(int p_what) {
} break;
case NOTIFICATION_THEME_CHANGED: {
emit_signal(SceneStringNames::get_singleton()->theme_changed);
emit_signal(SceneStringName(theme_changed));
_invalidate_theme_cache();
_update_theme_item_cache();
} break;
@ -1404,11 +1404,11 @@ void Window::_notification(int p_what) {
} break;
case NOTIFICATION_VP_MOUSE_ENTER: {
emit_signal(SceneStringNames::get_singleton()->mouse_entered);
emit_signal(SceneStringName(mouse_entered));
} break;
case NOTIFICATION_VP_MOUSE_EXIT: {
emit_signal(SceneStringNames::get_singleton()->mouse_exited);
emit_signal(SceneStringName(mouse_exited));
} break;
}
}
@ -1622,7 +1622,7 @@ void Window::_window_input(const Ref<InputEvent> &p_ev) {
_input_from_window(p_ev);
if (p_ev->get_device() != InputEvent::DEVICE_ID_INTERNAL && is_inside_tree()) {
emit_signal(SceneStringNames::get_singleton()->window_input, p_ev);
emit_signal(SceneStringName(window_input), p_ev);
}
if (is_inside_tree()) {